I thought I would share a little bit of background as to why I am so interested in Rolemaster and Faerun. The game I am running is not your usual Friday night gaming session. My players and I get together just twice a year for a gaming only weekend where we manage about 30hrs of pure roleplaying once you take out the time needed for sleeping and eating. The next of these mammoth weekends is just eight days away and I have been working up to this session since November last year.
Don’t say I didn’t warn you but this is going to smack some one up really badly when it unwinds!
In the Monster Manual we had Treants, in MERP they were Ents and Active Trees. If you are just coming to Rolemaster then Creatures & Treasures (Page 51) gives you three varieties to play with, the Awakened Tree, Slowroots and Treeherds being 5th, 10th and 20th level respectively.
I did say a while ago that I was going to give the gameable stats for both RM2/RMC and RMU for everything I write about. In Nicholas Caldwell’s directors briefing this month he says how well the second beta of Rolemaster Unified is coming along and there is the promise of the RMU Creature Law to come too.
I cannot see the benefit of statting things out for RMU Beta 1 when Beta 2 is just around the corner so for the time being I will skip the RMU stats and just stick to RM2/RMC.
As a setting Faerûn can be a bit of a marmite setting. The diehard Gygax followers have never accepted it. Greyhawk adherents never needed it and it seems that with every new edition of D&D they feel the need to reinvent it. So why bother with Rolemaster and Faerûn?
I will not deny that Faerûn is not perfect. The original (grey box) edition barely sketched out the world as a setting for half a dozen modules and we were kind of teased into it by Elminster articles in Dragon magazine. After then there were so many seismic shifts that it is hard to keep track of it, gods dying, Mongolian hordes and volcanic eruptions not withstanding. Another criticism leveled at the Forgotten Realms setting is the über powerfull NPCs such as Elminster and Drizzt Do’Urden.
In my Monster Snobbery post I mentioned a creature that is unique to the Forgotten Realms setting. This is the Moray Rat, a vicious variation of the normal rat that is the staple monster killing diet of many low-level characters.
What makes the Moray unusual is that it has nasty backward angled teeth that mean that once it has latched on to its prey it cannot let go or be shaken off. It will hang on to its prey until it eventually bleeds out.
After my last PC Perils post (Whats in the hole?) we left the party facing trolls, hill giants or maybe an entire abandoned mine complex. We catch up with them again fleeing the woods and heading for higher ground and so their adventure continues in our little photo story.
Is that some sort of spire I cna see through the trees?
I made a few changes to the blog today and here is the story why.
I woke up this morning to an email from Colin @ ICE which was a pleasant surprise. He asked for a few things, They wanted a link to the rpgnow site on the blog (you can see it to the left now) but more interestingly they asked if I would make it clear that this was an unofficial blog and put a link to the official blog (also on the left now).
I am perfectly happy to admit that I am a snob. Not just any kind of snob though, I am a monster snob. I am running my campaign set in Faerun and the Forgotten Realms but using Rolemaster in preference to AD&D. There is no problem doing that and Rolemaster gives you a set of conversion rules (Creatures and Treasures pg 92-93) for doing the job. As it happens the majority of common monsters have already been converted so there are not that many to do most of the time. So where does the monster snobbery come from?