A week on Friday and I will be off for one of our long weekends of gaming. Interestingly the way things were left at the end of the last session the characters had not actually finished they job they were hired for but events had moved on and because of their actions the powers that be have had to change their plans.
The party had pretty much cracked open a Drow stronghold, rescued the enslaved dwarves and killed almost every drow they found barring the one that fled using magic.
Probably the greatest selling point for Rolemaster is its critical tables. Rather than rolling to hit and then rolling damage as you do in many other games in rolemaster the to hit and damage are the same roll. the higher the roll the more damage you do, the lower the roll the greater the likelihood of a glancing blow or complete miss. Once you have made that attack roll there is often a second d100 roll and that is for your critical (Yay!) or fumble (boo!). Your critical gives you a bundle of extras. It tells you the location of your hit, special effects such as knocking your opponent back or down, a description of the wound and bonus damage such as additin damage, bleeding (or being on fire if it was a fireball) and can lead to instant death.
In my previous post A Safe Place To Camp I used a warband of Goblins as the force against the players. 19 Goblins used at top efficiency could do serious damage to any party of almost any level. Any arror or crossbow bolt in their case can get that open ended attack roll and deliver a killing blow. Organised ranks of light crossbow goblins loading and firing upon command can do serious damage particlularly to low level parties.
There are times when what you want is a world saving adventure and there are times when you just want to kill something. This little adventure is of the just kill something variety. This is really intended to be used with a beginning party of 1st to 3rd level characters.
In many of the games I have played in it seems like Orcs get used almost as the default bad guy in beginning adventures. This time it is their weaker cousins the Goblin that is going to take the beating.
The reason this blog exists is because someone asked on the ICE forums that amounted to ‘where is all the playable material?‘. Off the back of that I created this blog. It idea was/is that by having more fan based material may encourage more people into the rolemaster fold.
It is nearly one year on and occured to me that I haven’t actually published a great deal of playable adventures. A couple of NPCs and a couple of monsters but not a single adventure.
This week Nicholas Caldwell published the October Director’s Briefing. I seriously recommend reading it if you are interested in any form of Rolemaster.
I think you should never be afraid of people who challenge your ideas or disagree with you. In business we say you will learn more from a single customer complaint than from 100 positive reviews. I love Rolemaster and think it is the best fantasy roleplaying game of all time (so far) and the second best rpg rules system across any genre. I have played a lot of games, as I am sure you all have. I also think Nicholas Caldwell is somewhat wrong in his conclusions of the right target audience for RMU.
There have been three mentions of this recently on the Ironcrown forums. How do you handle the time when the player characters are not adventuring? This is also part of the problem I have with sea voyages as I was writing about recently.
The discussions I mentioned involved playing an alchemist who by necessity requires great amounts of time to create magical items, characters that take to crafting or mining and simply healing time for fighters. In my case I was thinking of enforced inactivity while on a boat or ship.
Articles and discussion on Roleplaying in general and various settings including Shadow World, Forgotten Realms and Aioskoru. We talk about pen and paper roleplaying as well as play by post. We have a strong interest in Rolemaster but also play and love other games