I am still trying to come to a happy solution about the Aioskoru wiki. The problem is not the content but the navigation and guaranteeing the continuity with the other sources.
For the time being as and when I have time over the next few weeks I will transpose everythng from the google site to the wiki.
I am still working on Melos for that game world as well.
I also need to write up 5 taverns in graphic detail for a group of friends. This weekend i think I contributed about 12 words in total so I am not really pulling my weight there!
I have spent part of today trying to figure out the best way to help with the Aioskoru project. The main driver behind Aioskoru is Kwickam from the ICE forums. He has set up a Google site as he was finding using a forum thread too cumbersome but I feel that any static website will suffer the same limitations.
The party in my table top game, you probably know, are a cleric, sorceress, warrior mage, elemental warrior and a mystic. In game terms the best fighters are actually semi spell users plus we have two hybrids and a pure spell user. The cleric and mystic are at present fulfilling the role of healer because they have no dedicated healer as such. The cleric can do magical healing and the mystic is the best herbalist.
In the last weekend the party had the option of taking the safe way around the woods or the dangerous way though the woods. No the party would not be real adventurers if they took the safe route would they?
Firstly I do not envy the dev team on bit. If you have a hard core player community that have ben playing the same game pretty much for 30 years or more and then you wan tto come along and ‘improve’ it then you are on a hiding to nothing in my opinion.
Now I think I am a pretty reasonable guy, I know and love RM2 (which is obviously and clearly the best version of Rolemaster every written and I am not in the slightest bit biased at all) but I have bought and embraced RMC and I can see it is an improvement. I have bought HARP and I can see good things in that as well. Rolemaster Unified on the other handis a pretty big departure from what has gone before.
If it takes you over a week to get over a gaming weekend then I guess that is a a good sign? Last Saturday we had what was most likely the best roleplaying session in 10 years and it all happened by accident.
I have a character in my game that is a sorcerer. The impression I got when the character was created was that the character had started out on wrong track with a bit of a viscious streak. that had led to the being encouraged to get out of town. I was expecting the character to then go on a voyage of self discovery and learning before emerging as one of the good guys.
I wanted to raise a bit of awareness of Aioskoru. This is an Open Game Content project currently being developed on the ICE Forums. As you may or may not know RMU is a worldless system that you can adapt to fit most game worlds. What you get is a highly flexible system of races, character creation, creatures & monsters, treasure, combat and magic but all of it adaptable to any setting. What you don’t get is a default setting. That is where Aioskoru comes in.