The party in my table top game, you probably know, are a cleric, sorceress, warrior mage, elemental warrior and a mystic. In game terms the best fighters are actually semi spell users plus we have two hybrids and a pure spell user. The cleric and mystic are at present fulfilling the role of healer because they have no dedicated healer as such. The cleric can do magical healing and the mystic is the best herbalist.
In the last weekend the party had the option of taking the safe way around the woods or the dangerous way though the woods. No the party would not be real adventurers if they took the safe route would they?