I have an idea for a game I want to run. Rather than strict ‘rules as written’ this time I want to house rule to fit the game world. I intend ripping out as much of the rulebook as possible and stripping things back to as close to ‘no rules’ as possible whilst still being recognisably Rolemaster.
Most people seem to say that the thng that drew them in to Rolemaster in the first place was the critical tables. I think the two most striking features are both the critical table and the open ended roll. I will keep both of those.