Welcome to my 1st RM Combat Hacks post! While RMU is developing cool new combat expertise options, I thought I would introduce a few rule tweaks that we’ve used over the years. Our options don’t require adding new skills and can be used with every version of RM. I thought I’d start with a simple one that has worked well in years of playing.
I’m a bit behind on posting up new blogs but I’ve come up with 4 basic titles/topics for my upcoming contributions. So even with a continual stream of new ideas or inspiration I’m going to try and stay within my own topic guidelines! The four I’m focusing on:
- Shadow World Spin Cycle: Re-purposing other gaming material to fill in content in SW.
- RM Combat Hacks: Optional rules and ideas for adding additional depth to RM combat.
- SW Adventure Hooks: Adventure “hooks”, ideas and starting points for SW adventures using the SW Master Timeline and other threads “dangling” in Canon material.