In Casting Mechanics Pt. 2 we discussed our reworking of the Essence spell lists. In this post we’ll tackle our deconstruction and rebuild of the Channeling lists. Recent posts by Peter talked about his difficulties with the Channeling realm. For Project BASil we rewrote Channeling spells (rather than eliminate it), but I agree that the Channeling realm presents some problems. In short, the Channeling realm is dependent on the setting, world build and presence and type of Dieties. D&D and Spell Law deal with this by making Channeling spells fairly generic and “vanilla”—it took the Channeling Companion to really dig into “Aspect Lists” and rules for more flexibility for Clerics and other Channeling Professions.