I like to use Navigators in our campaigns. Like Loremasters and Essaence Flows, Navigators can allow the GM to inject direction and narrative changes into the game. Plus SW is a dangerous place–and Navigators give the party added insurance when travelling through the wilderness.
It seems like some GM’s are reluctant to using Navigators. Reading posts on the RM Forums there are a few main areas of concern that people post about:
- Cost. Navigators are expensive–and forget about using them for a Jump (teleport)!