My Take on Adventure Design

I was going to post the second instalment of my RMU playtest but I will try and post it later in the week. Instead, inspired by Brian’s post I thought I would share how I like to go about trying to create new and hopefully original adventures.

The basic premise is ‘take to its extreme limit’ by which I mean I like to take an idea or inspiration and then try and see how far I can take that idea.