BASiL Deep Dive: Automaton Spell List

Part of my deconstruction of Spell Law was to come up with simpler rules for various alchemical processes that could be more easily used “in game”. One of the appeals of original RM was the framework for creating magic items, but the time and effort involved in making items needed to occur outside gameplay. The alchemist was better as an NPC or the spells should have been shifted to Closed lists (like the detailed healing spells lists in the Channeling Realm).

What sort of alchemical processes could be simplified to be usable in actual game play?