I recently read this blog and it got me thinking about the standard adventure and campaign progression. It also immediately brought to mind this scene and quote from an Indiana Jones movie.
Single adventures usually follow a linear narrative that provide a final challenge or battle that the players want to, and should win. But what about longer campaigns? Is it a series of wins, each providing experience and levelling up or is it a campaign of fits and starts? Can the players and groups lose at the end of a chapter? How about at the end of the novel? Gaming should be both fun and rewarding and few GM’s want to end a long running campaign with failure but significant set backs and even tragic losses during the campaign will make the eventual triumph that much sweeter.
This is a preview of
“Let the Wookie Win”: Turning a group loss into a campaign positive.
. Read the full post (287 words, 3 images, estimated 1:09 mins reading time)
Articles and discussion on Roleplaying in general and various settings including Shadow World, Forgotten Realms and Aioskoru. We talk about pen and paper roleplaying as well as play by post. We have a strong interest in Rolemaster but also play and love other games