I am in a peculiar situation of putting together a ‘Shadow World special’ for the Rolemaster Fanzine and yet I know almost nothing about Shadow World. I know what I have read in the Players Guide and I know what I learned in the last campaign we played set in SW but I cannot trust what I learned in the game for two reasons. Firstly, the GM could have changed anything. Secondly we were playing The Curse of Kabis and it is my understanding that that particular adventure is non-cannon.
Most of my emails and forum messages have been asking about when I’m going to post the Mentalism spells for my Spell Law re-write. While Essence and Channeling were fairly straight forward, I’ve ended up re-working Mentalism several times–and now I’m doing it again! Part of this was a desire to really differentiate the realms: Essence is manipulation of the physical world and elements, Channeling is driven by the God’s aspect, “life forces”, and miraculous effects, and Mentalism are spells of mind and will. But what does that mean? What should Mentalism spells encompass for powers?
Do you give your players a copy of their combat chart for rolling their own attack?
I know lots of people do this but I am not one of them. I believe the objective is to speed up combat. Everyone has one copy of every chart they use so there is no page flipping back and forth through Arms Law. The GM only then has to manage the NPCs attacks.
I do something similar with Spell Law so everyone has a copy of their spell lists so the spell casters are not queuing up to get their hands on spell law to see what spell to cast.
One thing I’ve noticed from my visits here and on the RM forums is that I appear to be alone in the method I use to develop both cultures and backgrounds for characters. Most GMs use the No Profession skill costs and a number of development points to generate both cultures and background options. I’ve gone a different route.
For the past eternity, or so it seems, there have been small polls running here that ask a random question.
I recently did a reshuffle and so we have a whole new set of questions going on now but I thought I would share some of the results.
Today it is the results of the Which Version question.
I am not that familiar RMX (by which I mean I have never even seen the rules) so I don’t know which family it falls into but even without RMX the RM2/RMC camp is by far the largest segment.
I am really pleased to announce that the third edition of the Fanzine is now on sale on RPGnow.
You will notice that I have skipped a month in the dates. We have an April, May and July. It just takes too long to get a print publication approved.
I cannot select the articles to include, write the additional fanzine content, page layout and submit the newsletter fast enough when RPGNow take up to 18 days to approve, print and mail out the first proof.
Back from a great trip to Iceland! Not sure if Peter feels the same way, but it gave me a great “Iron Wind” vibe and the landscape was certainly surreal and fantastic.
Lots going on to finalize the upcoming 50 in 50 adventure hooks and the 50th level adventures so I’ll be posting once or twice a week for the rest of the summer so I can focus on these other projects.
This actually took place a while ago now but what with Christmas and the #12daysofRolemaster this post got pushed back somewhat. My playtest player is back from university soon and it suddenly dawned on me that I never posted this write up. It was also useful to me to come back up to speed with where Gao is.
We left Gao out cold after losing a sword fight with a couple of assassins. Unbeknownst to Gao the assassins had left him for dead. The Emperor had used the body of the assassin that Gao had disabled to cover himself with fresh blood and had played dead. Eventually the assassins had been discovered by the palace guards, the alarm raised and a running battle ensued as the assassins attempted to flee though the Forbidden City.
There is an ongoing discussion on the RMU beta test forum over weapon sizes. How do you handle a halfling wielding a trolls dagger? Is the dagger a shortsword or a broadsword to the halfling. Does the fact that it was made for different hands make a difference to how you wield the weapon? There were complications where using an under or oversized weapon such as a undersized two handed weapon may be more effective than using a one handed weapon specifically made for you race. So all your human warriors are using halfling two handed swords rather than broadswords.
Unless you are running single session, one-off adventures, you probably have three layers of narratives in your Shadow World campaign: your immediate adventure plot, the regional politics and power and then the world overview/timeline. If you enjoy world building, or are using a comprehensive setting like Shadow World, you want your group to discover the details of the setting. But much of the disclosure has a longer-term payoff when the PCs reach higher levels of power. Coordinating these narrative layers is like building a house—you lay the “foundation” and then erect the structure, brick by brick, floor by floor.