Happy New Years to Peter and the other contributors, posters and commentators to the Rolemasterblog. I think A LOT occurred over the last year–tons of posts, new material, downloadable files and new bloggers, to name a few.
Meanwhile, a few weeks ago, RolemasterBlog.com was ranked #22 out of the top 100 RPG blogs. That’s not bad, right? Peter, you can get a badge to add to the site, lets do that!
Permanent link to this post
(73 words, 3 images, estimated 18 secs reading time)
Since this is my last blog post for several weeks I thought I would write on a more general topic: Monsters. While “Monsters” are the mainstay of fantasy RPG’s, they were not entirely embraced by Rolemaster. Again, probably due to the influence of the generally monster-less Middle Earth and Pete Fenlon’s original campaign.
Even my earliest experiences with RM coming off of AD&D, I always appreciated the monster-lite approach that was in sharp contrast to the Gygaxian Naturalism found in the Monster Manual and Fiend Folio. The parade of fantastical creatures felt like an endless one-up manship that could never be slated.
This is a preview of
Rolemaster & Fantasy RPG’s. What are monsters really?
. Read the full post (544 words, 3 images, estimated 2:11 mins reading time)
I have spent my down time over Christmas working on a spreadsheet to create attack tables in the most usable format we have seen so far.
The biggest issue with RMU for me has been the size rules. There were two issues really, firstly, in incessant math required to even work out how much damage an attack does. It may be relatively simple math but it is a mechanical step that slows down almost every attack. In fact it is more than one step as a quick calculation is needed to work out the size of the attack before the attack roll and then a calculation after the attack roll to calculate the damage. Size also still effects the OB and DB of the targets, according to Beta 2 but that may have changed and it then adjusts the critical.
We’ve spent quite a bit of time deconstructing Rolemaster, analyzing RMU and trading thoughts on various house rules. One thing is evident, that while some tinkering may be necessary, the critical charts are the core of RM differentiation and perhaps the most beloved mechanic of the system. I think these critical charts work so well is that they provide expository for combat damage. Where most early RPG’s relied upon simple hit damage, critical charts allow a GM to provide flavor to the combat without having to ad lib damage effects. So while some see charts as crunchy or clunky, I see a powerful tool for combat narrative.
You will be glad to know that I am not actually here on Christmas morning writing a blog post. For me it is Christmas eve and family are all dozing on the sofa after lunch.
I am spending any boring moments reading up on RMU as I have not used it much. I have decided on a few rule choices and house rules.
- First up it is definitely a No Profession game.
- No Passive bonuses from skills such as footwork, running and Shields
- Stats will be point buy.
- Skill Costs, the 9/12 (Combat Skill #4 and Closed lists) will be 7/10.
I know for certain that it is a damn sight faster to get things done if you just do it and then ask for forgiveness afterwards.
Here is my dilemma and objective. I spent last evening rereading all of JDales ‘New Tables’ thread to try and come back up to speed with RMU. The motivation is to try and put together a set of rules I am happy with that use the rules as close to what will be in the final released game as possible.
This is a preview of
Is it better to beg forgiveness or ask for permission?
. Read the full post (392 words, 2 images, estimated 1:34 mins reading time)
The “Undead”–a popular creature class drawn from a wide range of cultures, legends and mythology. Rolemaster has Egyptian Mummies, European Vampires, and Ghosts combined with the established D&D creatures like Wraiths & Ghouls. But are all of these actual “Undead”? If not, what are Undead? Are they:
- Animated corpses? If they are just magically infused bodies/skeletons are they truly undead anymore than an enchanted sword?
- Re-Animated corpses via a “spirit” or “will”? Is the body/corpse/skeleton infused with a soul or spirit? Is that Undead or is that a imbedded intelligence?
I had a strange week last week. I was away at the weekend and ended up spending the entire week trying to catch up with what I should have done over the weekend and so I was a busy week. The end result was that I quite simply forgot to post something on Friday. I don’t think I have ever simply forgotten before!
When I was writing “Priest-King” a few years back, I ended up locating the module in SW Agyra and started fleshing out the geographic area. The land to the immediate south was Chaal-chu and in Terry’s description (Master Atlas p.34) was this fascinating tidbit:
In an (apparently) unique and frightening aberration, there
are Half-elven Eritari tribes in Chaal-chu who are cannibalistic.
They believe that feeding on their full-mortal cousins the Thesian
tribes will extend their lives.
This is a preview of
Turning Tropes Upside Down: Feral Elves and other thoughts.
. Read the full post (292 words, 4 images, estimated 1:10 mins reading time)
It’s now been 7 days that the official Iron Crown website and our favorite ICE Forums has been down due to domain expiration. Per Nicholas yesterday:
“Hosting & domain provider being a royal pain.”
While we are all waiting for the larger ICE community to reconnect via the RMForums, here are a few ideas to get your Rolemaster fix:
- Read some older RMBlog articles. There are 481 posts here on the RolemasterBlog going back several years. Some are “meh”, some are good and many of them are pretty great I think!