Pathfinder Second Edition, D&D 5E, RMU and Complexity

Pathfinder Second Edition, D&D 5E, RMU and ComplexitySo, you may have heard that in the past week or so that Paizo has just announced the playtest for the second edition of the Pathfinder Roleplaying Game, with an aim to publish the new edition in 2019.

I admit I’m not that clued up on all the details but I have been reading what others have posted who seem to have rather more of an understanding on what is happening.

One of the changes would appear to be a lack of backwards compatibility between the second edition of Pathfinder and the original rules, which could prove to be a mistake. After all, lack of backwards compatibility between D&D 4 and 3.5 was probably one of the factors that led to Pathfinder’s success in the first place. Paizo got a lot of players from D&D 3.x who didn’t want to move to the 4th Edition.

In the decade since then, some of Paizo’s customers will have purchased perhaps thousands of dollars of official material from Paizo (given the various subscriptions) that may not be compatible with the second edition, never mind third party content. I certainly wouldn’t be willing to have that all written off. So this could cause the Pathfinder market to fragment.

However, that is not really why I am writing this post. One thing I have taken note of is that, according to more than a few comments, Pathfinder Second Edition seems to have quite a bit in common with D&D 5E, in terms of reduced complexity. So, perhaps the system is being simplified to regain market share. 5E may have taken some players from Pathfinder.

Now, after I admit I have no idea how many official rulebooks, the Pathfinder system was getting a bit bloated, and perhaps impossible to keep on top of. I have stated more than once that Pathfinder is at least as complex as Rolemaster. So, if Paizo is shifting towards a less complex format with the second edition, such as seen in 5E, that does not exactly bode well for complex systems such as RMU.

Is there a general trend towards the less complex in game systems and, if so, what does this hold for Rolemaster? Will it remain an extremely niche game system even after the release of RMU?