All posts by Peter R

The Sun Always Shines On TV

Last year there was a flurry of excitement around Stranger Things, the Netflix series, mostly in part as the opening and closing scenes were of ourselves back in the 80s playing Dungeons and Dragons.

On several of the blogs I read there was an almost yearning for a Stranger Things RPG and in fact Fria Ligan basically produced exactly that with http://bit.ly/LoopTalesTales from the Loop. Watch the trailer if you do not know this game!

There was a similar desire for a Sense8 RPG as well and the Game of Thrones RPG, A Song of Ice and Fire Roleplaying, taps into this same TV hook up phenomena.

Hot Off The Presses!

In this week’s round up of new publications we have two new releases.

First up is our 50 in 50 adventure Star Mangled Manor written by me, and damn fine it is too! To quote the blurb “Star Mangled Manor is a short, dangerous encounter for high level characters with a powerful demon. After an attempt at demon summoning goes disastrously wrong, the characters are the only survivors in the vicinity, apart from the demon. Leaving them as the first creatures it sees.” I think you can probably guess how that is going to go down.

Tomes of Cthulhu by another route

Egdcltd (Azukail Games) has kindly sent me a copy of Tomes of Cthulhu. This supplement details 40 books, journals or tomes to add colour and detail to a Cthulhu based game.

Like nearly all of Azukail Games supplements this is system neutral so if you were running a Rolemaster based Cthulhu game you could use this just as easily as alongside one of the official Cthulhu games.

“what is necessary, but nothing more AND nothing less”

I continued to be a big fan of RM/SM until 1989. I could see ways to do just about every gaming setting, and several non-gaming settings (Aliens, Dune, etc.) using those rules. But, something happened over the summer of 1989. I was at DragonCon, and a naval war gamer challenged me that if I need more than 1 sheet of paper (4 pages) for rules, for a war game, then that was too many. The more I thought about it, the more I couldn’t get away from the idea of minimalism.

Tie a yellow ribbon around the Angry Druid!

This post was meant to be published yesterday but I was up before dawn on my way to my first ever elite fencing competition. The difference between sport and combat is that I would have died about 17 seconds in if this was a combat but as it was I vanquished two foes but was defeated five times myself. Not the best hit rate by anyone’s reckoning. If there is every a quest to save the world, I am probably not the hero you are looking for.

2017 Highlights

I have Google Analytics installed on the blog so I can see how many visitors we get, roughly where you are coming from, what pages you visit most often and that sort of thing.

Posts

Looking back over the past year a few posts in particular stand out.

These are our most commented on posts:

RMU – to infinity and beyond!

‘Well sir, if I were you, I wouldn’t start from here’

Is Rolemaster Worth Saving?

Rolemaster deconstruction: questioning the undead.

So this is 2018!

I am really excited about 2018. We have a new ‘thing’ to look forward to and that is Nicholas’s Singularity. You should read the Directors Briefing for more.

Since November 2014 I have tried to post every Monday and Friday, sometimes I have missed a day but more frequently we and I have posted much more often. For 2018 I am moving my Friday post to Saturdays. The focus of this Saturday post will be publications. We have the 50 in 50 adventures in conjunction with Azukail Games. These tend to be released on a Saturday. In addition there is the Monthly fanzine which from this month’s issue will have a regular Shadow World section. To start with it will mostly involved serialising Brian’s downloads. I am 99.99% certain that I can twist Brian’s arm to write some new and unique Shadow World content going forward.

RMU Attack Tables

I have spent my down time over Christmas working on a spreadsheet to create attack tables in the most usable format we have seen so far.

The biggest issue with RMU for me has been the size rules. There were two issues really, firstly, in incessant math required to even work out how much damage an attack does. It may be relatively simple math but it is a mechanical step that slows down almost every attack. In fact it is more than one step as a quick calculation is needed to work out the size of the attack before the attack roll and then a calculation after the attack roll to calculate the damage. Size also still effects the OB and DB of the targets, according to Beta 2 but that may have changed and it then adjusts the critical.

Merry RMU Christmas

You will be glad to know that I am not actually here on Christmas morning writing a blog post. For me it is Christmas eve and family are all dozing on the sofa after lunch.

I am spending any boring moments reading up on RMU as I have not used it much. I have decided on a few rule choices and house rules.

  1. First up it is definitely a No Profession game.
  2. No Passive bonuses from skills such as footwork, running and Shields
  3. Stats will be point buy.
  4. Skill Costs, the 9/12 (Combat Skill #4 and Closed lists) will be 7/10.

Is it better to beg forgiveness or ask for permission?

I know for certain that it is a damn sight faster to get things done if you just do it and then ask for forgiveness afterwards.

Here is my dilemma and objective. I spent last evening rereading all of JDales ‘New Tables’ thread to try and come back up to speed with RMU. The motivation is to try and put together a set of rules I am happy with that use the rules as close to what will be in the final released game as possible.