Have any of those reading this ever played an adventure backwards?
What I mean is, your group sits down, you hand out the character sheets and then say “You are stood on the rocky ledge with a precipice falling away into darkness at your feet, opposite you the rock cliff face disappears up into the darkness above your heads. Waves of heat emanate from the depths below. The only sound is the approaching beat of leathery wings, you have found the subject of you quest, the Dragon Lord is coming. What do you do?”
So right now there are only about four or five monsters in there. I have two dozen more to add just to bring it up to date with the monsters I have converted over so far.
I also need to organise the navigation to make them findable. I need category pages and links to individual monsters. The basic site search will find them but as you can imagine searching for Orc will find a lot of pages not just the monster description.
I sometimes worry that with all the deconstructions and house ruling that we can end up not supporting Rolemaster but character assassinating it.
I also worry a bit about the fact that we all agreed to a non disclosure agreement to not discuss RMU publicly and now that is very much what we do.
I have also been up since 4am and I am not feeling particularly mentally scintillating right now so I want to point out something that may or may not have happened, not with a bang but with a bit of an under the radar whimper.
The only things that RM really has that no other system comes close to is Arms Law with its descriptive criticals and black humour. Everything else is pretty run of the mill, the skills are the same skills found in just about every rpg, stats are stats. The spells are for the most part just reworkings of standard fantasy fare. The only stand out feature is the combat system.
So this week I am on holiday in Basel, Switzerland. Now I don’t know which way around it went but either the basilisk is named after Basel or Basel is named after the monster.
This is a city that celebrates its monsters even the Munster (cathedral) has the basilisk front and centre.
In the town centre is a hole in the pavement and a plaque that says that if you look down and the basilisk sees you. Its sight will kill you. Which begs the question of where is the health and safety there then? I do wonder if my travel insurance would pay out, probably not if I had put myself in danger by looking for the basilisk.
This is not my idea but one I have borrowed from the Conan game by Modiphius.
Imagine you are reading an adventure module for Rolemaster. The adventure describes an ambush by goblins at a river ford. In the details it says ‘There will be two goblins for every character’. In the next encounter, in an outer chamber of the goblin lair the numbers are ‘There will be three more goblins than characters.’
Every encounter describes the strength of the encounter relative to the strength of the adventuring party.
I had a need for a vampire for a Rolemaster adventure last week. So rather than going into Creatures and Treasures I went the the D&D 5e monsters.
Today you get to see my free to use Vampire and this one has a few skills(just perception and stalk and hide)
Vampires appear just as they did in life, although their features are often hardened and feral, with the predatory look of wolves. Like liches, they often embrace finery and decadence and may assume the guise of nobility. Despite their human appearance, vampires can be easily recognized, for they cast no shadows and throw no reflections in mirrors. Vampires speak any languages they knew in life.
Is this the most awesome trailer for a role playing game you have ever seen?
To be honest I had no idea that people even made CGI trailers for rpgs! You can download a free sample of the game giving you character creation and an introduction (41 pages in total) here http://bit.ly/MutantFree.
We ran a session of d6 Fantasy from West End Games. It was interesting from the point of view of having never played the game before and ignoring the loads of pregen characters provided and diving straight in to character creation we were still up and playing in less than 30 minutes.
I was expecting a really simplistic game with none of the detail of RM but I was pleasantly surprised.
This is one of those weeks were many things all come together.
Last week we published the first of the 50 in 50 mini supplements. The first was BriH’s Spires Reach. Last Saturday we published Far From the Baying Crowd and tomorrow another mini-supplement goes out. You can keep up to date by following Azukail Games on RPGnow.
Spire’s Reach is an adventure hook based around an enigmatic structure of the same name. This structure is a black box, a puzzle for players to discover and try to solve. The building can be used as an important element in an adventure, but one which players will need to attempt to solve in order to gain entry.
Articles and discussion on Roleplaying in general and various settings including Shadow World, Forgotten Realms and Aioskoru. We talk about pen and paper roleplaying as well as play by post. We have a strong interest in Rolemaster but also play and love other games