Before I get on with the main point of today’s post I want to digress somewhat…
I use Google Drive and in there is a folder of ideas. In the ideas folder there are a great many other folders. Every time I have an idea I create a folder for it and then stick a simple text document in the folder to describe what I was thinking. If it was inspired by an article or an image or whatever then I may stick all these things into the folder.
Somewhere in our deep dark roleplaying history someone made a mistake. They had misread the racial description for Elves and rather than making them immune to normal diseases had made them immune to normal poisons. This had a consequence of making it impossible to get an elf drunk.
When my last campaign started I wanted to correct this error and pointed out the rules where it shows the immunity and resistance roll mods to show the players that we had been doing it wrong all this time. I was amazed at the players reactions (if those that wanted to play elves.) The ability to drink anyone under the table was really important to them despite the fact that is was a blatant mistake on our part.
This is a preview of
What Merriment One Can Have With a Broadsword and a Drunken Elf!
. Read the full post (462 words, 3 images, estimated 1:51 mins reading time)
I would like to do an experiment.
What I would like is for everyone who has house ruled character creation to look at the pen portrait of an NPC, or PC, below and create the character using your own house rules.
What I would like is a starting character, not necessarily 1st level as I know full well that an RMU level 1 is a whole different thing to a RM2 or RMSS level 1.
Once you have created the character could you email a PDF of the character sheet to weareallawesome AT rolemasterblog DOT com.
This is my reply to Brian’s http://www.rolemasterblog.com/rmu-mission-accomplished/
Well here is a real bunch of thoughts for you…
Firstly, I don’t think the RMU devs have any intention of attracting new players. Through their inaction they have proved their intention. If they had reached out to any one of the other games systems communities and looked for play testers they would have got fresh eyes on the rules. They would have found out if the rules as written are enough to engage those new to RM. They would have started the discussion about the new version of RM with the wider gaming community. They would have raised ICE’s profile all over the world and the on going conversation would have drawn in more people.
This is a preview of
‘Well sir, if I were you, I wouldn’t start from here’
. Read the full post (1566 words, 2 images, estimated 6:16 mins reading time)
I have written about witches a couple of times recently. I am not going to post that same photo again but this got me thinking.
For all of you that get to play on a weekly basis why not insert a small side plot for the next four weeks that culminates in a really good horror story ending as a Halloween special.
We do not ‘celebrate’ halloween here in the UK like you do in the USA (yet, we seem to have imported everything else so there is time yet) but thinking beyond the undead there are a lot of options for a good old scary tale.
Following on from Brian’s post about the 80/20 rule I have been thinking about Rolemaster’s attitude to community created content.
Right now, community created content is the ‘big thing’ in games publishing. The big names are shown below but OneBookShelf hosts 18 community content schemes.
The way they work is this…
I may be making some assumptions here but I am guessing most of the readers here are English speaking. That most English speaking territories have some sort of TV shows along the lines of Strictly Come Dancing, Dancing with the Stars, Dancing on Ice. I also assume that as roleplayers we do not watch Strictly Come Dancing, Dancing with the Stars, Dancing on Ice.
Bear with me, I am going somewhere with this.
So whereas the fans of those sorts of shows are avid watchers of fleckles, hip action and correctly pointed hands and feet we are more interested in different sorts of moving manoeuvres.
I want an wicked witch for my next game session and I have been playing with the RM2 RoCoII witch profession.
This is quite easily one of the most powerful professions I have ever seen!
In my world spell multipliers are as rare as hen’s teeth. This means that power points are not overly abundant. Permanent magic items are not common either including rune paper. It does exist and the characters do have a few runes (they are all about 5th level) but there is not much of it about.
The last time I posted about my face to face game I was dealing with the issue of how do I make it feel like the characters are fully engaged with the the adventure when they are searching for something that isn’t there. I know they will not find it, or ‘him’ in this case as he is not there to be found.
As it happens the session has been delayed, it was originally intended to be played in June but with real life getting in the way it has been pushed back and we are now looking at late October or early November.
Following on from my last post about movement and mounted combat I have been thinking about combat rounds.
There are three combat round lengths in the ICE world. RM2, Spacemaster and I guess RMSS use the 10 second round. RMU uses 5 second rounds and HARP uses a 2 second round.
If was obvious that the 10 second round didn’t work for modern day and Sci Fi. There is no way you can only squeeze the trigger of a gun once every ten seconds. The fix was to introduce fire phase 1 and 2 into the standard RM2 phased combat round.