buy phentermine 2015 rating
4-5 stars based on 88 reviews

Buy PHENTERMINE (Adipex-P) 37.5mg Online Without Prescription id="post-3080" class="post-3080 post type-post status-publish format-standard hentry category-ask-the-audience">

7 phentermine

…that is the question.
Is it better to have tweaked and lost
than never to have tweaked at all?

There is a thread on the the ICE forums about undead and sunlight. (phentermine hcl 8mg)

This is exactly the sort of question that I think screams “Setting over Rules”. The very question of how undead are created, how they ‘live’ and how they die are all entwined with the magical system in which they are created. Some people see Necromancy as a wizardly thing, others a dark priestly thing. I can certainly see the argument for a hybrid Channeling/Essence (Chessence?) Necromancer.

I like Skeletons. When I think of Skeletons I think of Jason and the Argonauts where the wizard throws down the bone fragments and the Skeletons emerge from the ground.

In my vision, Mordrig’s idea of sunlight effects on the undead has no place. These are more Essency than Channelly Skeletons.

In all those 1970s and 80s Zombie movies, night of the living dead types of films, sunlight had no place to play.

On the other hand, I ran a zombie apocalypse adventure for my players recently and in that session the undead came out at night and retreated before sunrise. I used the dusk until dawn mechanism simply because I was sending impossible odds against the players and the objective, although they didn’t realise it was to survive until dawn. It was never going to be possible to fight their way out unless they had solved the clues and left before sunset, and with my group that was extremely unlikely to happen!

If you did introduce a rule that directly sunlight harms or kills the undead then that piece of information becomes vitally important. There is a good time to go undead hunting and a very bad time. Earth Law suddenly becomes a  really useful spell list if you can cracks call the ceiling and bring sunlight  down into crypts and dungeons.

So Creatures and Treasures has some rules on the effects of sunlight. Vampires are the only ones with explicit damage from sunlight. My own Vampires and Vampire Spawn, converted over from the D&D 5e SRD both have the flaw of…

Sunlight Hypersensitivity. The vampire takes a A Fire critical
when it starts its round in sunlight. While in sunlight, it has -25 on
attack rolls and skill checks.

So this puts the 5e vampire firmly in the Bram Stoker/Hollywood camp. This is also where the C&T vampires lay.

The question is are there many forms of undead in your world with different creation methods, natures and ultimately game mechanics or just one unified mechanic that means all undead should behave in a coherent and consistent way.

I like the plurality of different mechanics. I like the idea of lost souls becoming ghosts or will ‘o’ wisps, mages sacrificing their mortal souls to achieve lichdom and necromancers reanimating corpses. Some have bodies, some don’t, some are purely magical and no more spiritual than a golem or animated suit of armour. Others are the willing a show of power by a dark god. I do not see a need for one mechanic or one unified Undead Lore.

Just as a bit of a straw poll, how do other GMs see the whole spectrum of undead? Is there a need for a common set of rules to bind them or is the entire concept of Class I-VI undead doing them a disservice?


per Pill buy phentermine yellow 30 mg Genuine REAL Phentermine tablets (white/blue specks) Overnight CHEAPEST Delivery. Order Phentrmine Diet pills Online Without a Prescription for weight loss. Compare our Prices and Buy cheap Phentermine 37.5 online - no Prescription required Phentermine has been well-known weight loss pills in America for over 60 years. In the 1990s, however, its reputation was harmed due to the fen-phen combination Phentermine, a prescription medication, can help with weight loss when combined with diet and exercise. Why is Phentramin-d so much better than Phentermine? Because you can purchase it without a prescription and it provides similar results! Formulated and created by NexGen BioLabs, PhenRx is an over-the-counter option for those who want to bypass the prescription weight loss pill Phentermine. About Phen375. Phentemine 375 is the most popular of the over the counter phentermine alternatives. It was designed to help you burn fat faster and suppress your ... Best Fat Burner 2015 - How To Lose 5 Pounds Fast In A Day Best Fat Burner 2015 How To Lose Weight With Minerals Diet Plan To Lose 20 Pounds In 1 Month Buy 1000s medications from best Canadian pharmacy online. Cheap prices, fast worldwide shipping and high quality medications. Buy Phentramin-d Diet Pills - the most powerful non-prescription diet pill online. Phentramin-d is the best alternative to prescription Phentermine - Order Phentramin ...

phentermine 37.5

This week’s 50 in 50 adventure hook is The Warehouse Heist.
phentermine 70 mgIn The Warehouse Heist, the characters have been hired to recover a small item from a dockside warehouse. The item is hidden and the employer wants it removing before the shipment is inspected. However, the characters are not the only people looking to recover the item before it is found, and they may end up in a rooftop chase.

This is one of my favourites so far. The adventure has so many possibilities relating to what the item is, who else is after it, who hired the PCs and so on.

Hope you enjoy it.

phentermine 18.75 mg results

On Sunday I found myself with an hour and a half to kill but also tied to the house so I decided to watch phentermine 200mg on Netflix. My first impression of the first five minutes was that they had the the depiction of the Pictish warriors/savages down perfectly. At that point things looked promising.

Pictish Warriors from the movie…
Pictish Warriors, they all seem to share a sort of brutal Native American vibe.

After that my opinion changed somewhat. To be honest I think this is a pretty dreadful movie and I read this evening that it cost $90M to make and grossed $21M, making a net loss of $69M. I am guessing most of that went on the CGI which was certainly plentiful and was mostly used in place of any real plot and dialogue. I admit that you don’t engage with Conan for his witty repartee.

So even when watching the movie it was plainly obvious that this was a dreadful film and no amount of topless slave girls and serving wenches was going to save it. Surely this was obvious to the creators at the time?

What the film tried to depict was what we would consider an entire adventure, not a full campaign but certainly more than just a collection of encounters. There was a definite character motivation, revenging Conan’s father’s death, that ran through the film but the fact that Conan was plainly not doing anything to further that revenge until a huge clue lands in his lap says that if this were a game and not a movie then the film represents a character goal inserted into a greater campaign.

We do get a few encounters along the way. Conan and crew attack a slave caravan. Their plan involves starting an avalanche of rocks down on to the slavers caravan and then charging in and killing the remaining slavers. Being Hollywood all those rocks only hit slavers, no innocent slaves were hurt. You try that in one of my games and there being 20 or so slaves for every slaver there is a very good chance that you will be scraping Slave jam off the road.

Another encounter has some bad guys row up to Conan’s ship and attack them. Conan’s crew then defeat them and stand around on deck cheering. No one thought to wonder where the attackers had come from. Maybe if Conan had asked a few more questions he would have exacted his revenge a few years earlier?

Buy phentermine 2015, Buy generic phentermine

Yes, right near the end the hero and NPC thief (for want of a better phrase) do battle with a submarine beasty. We never really see it, just a mass of kraken-like tentacles. The fight is a bit so-so and the CGI a bit mediocre but the set for the scene, and the beast itself was really evocative of the Cthulhu style dark gods of the Robert E. Howard’s Hyboria (Howard and HP Lovecraft were close friends).

So what I think distinguished the best from the worst in this movie what that all the early encounters were disconnected and there was no visible plot thread to bring them together. Leading up to the water beasty scene we got to see Conan recruiting his thief NPC, breaking into the BBEG’s fortress and then encountering the beast and its ‘keeper’. We were suddenly into a story that was progressing from challenge to challenge and had a continuity.

I suspect that writing a good movie is slightly harder than writing a plot for a gaming campaign or at least a enough plot for a few gaming sessions but if we put the player in the seat of the viewer, unless there is a reason and a feeling of progress then games would be just a procession of meaningless encounters. We are almost back to wandering monsters, that is how the first half of the movie felt.

So how could the movie been made better? Well you could have lost the first half of the film and started with the recruiting the party to attack the fortress. Conan could have explained the entire plot up to that point in about 5 seconds “Fifteen years ago this man killed my father, I will have my revenge! Who is with me?” <kick over tavern table and shake sword>

We could then have launched into the one bit of the movie they made well. After the kraken scene they tried a bit too hard to be Indiana Jones and the movie slumps back into the mire.

For GMs, if you have ever watched his movie, or any like it, the lesson must be to draw a compelling world for your players. Not for the characters, but the players. If they are not invested in it then the best plot in the world will become just a linear series of hack and slash encounters. I think this is same idea that Brian has been pushing for for RMU. It has to have that compelling world, Shadow World, to get people to invest their heart and soul into wanting to bring the game, world and story alive for their players.

I know there is an argument that not everyone wants to play in Shadow World but casting RMU as the Shadow World rules does not exclude anyone. I don’t adventure in Grayhawk but I reuse old style D&D modules. Most people do not adventure in Faerun but they will happily use 5e stuff. GMs tinker with bought materials, they reuse and they extend them. They always have and they always will. I have put RM characters, adventuring in the Dales through Traveller adventures. I just replaced spaceships with wagons. After all a good adventure is a good adventure regardless of any fancy dressing up but for my players the clothes I put on that adventure helped bring their little corner of the Forgotten Realms to life.

buy phentermine yellow 30 mg

The title of this post should be spoken using the voice of the Count from Sesame Street.

There was no publication round up last week as I was en route from Norway to home and faffing about trying to embed links and what-not using just my phone was just too painful. As a result we have two adventure hooks to tell you about. The first is…

The Empty Village

where to buy phentermine yahooIn buy phentermine in new york, characters come across a prosperous farming village, but one without any inhabitants, life or livestock. The village is utterly deserted and it seems the inhabitants disappeared without notice or expectation. Who could be responsible? That is up to the GM, but suggestions are provided.

Next up we have….

One Muhaha, Two Muhaha

buy phentermine ukIn cheap phentermine uk a new death cult has sprung up in town, attracting the offspring of the wealthy and taking them away from the established churches. Despite disapproval with the goings-on, little harm was being done by the cult. Until a body turned up, dressed like a cult member and drained of blood. The characters will need to discover what is really going on.

You can tell by the stupid title that One Muhaha, Two Muhaha is one of mine, while The Empty Village is a far more sensible offering from BriH.

What is even more awesome is the release of out second bundle. The Rolemasterblog 11-20 bundle is out and includes the second block of 10 adventures. If you have already purchased some of the previous adventures you get an automatic discount. Check out the bundle buy phentermine uk price.

buy phentermine generic

I have just been away in Norway learning to ski. I have returned, unbroken but in need of a rest which is a sign of a good holiday.

I had never skied before and the only other ice related thing I had ever done before was ice skating, which I do not enjoy and I am pretty terrible at. Those two factors are not unrelated in my opinion.

So as a complete newbie I enrolled in Ski School. After 1.5hrs I could start, stop, steer left and right, moderating my speed using the plough and use a ‘button lift’.

After day two I was using a T bar lift, using turns to moderate my speed and skiing with parallel skis. That was a total of 3hrs tuition in a group of 8 beginner adults and one instructor.

Over the week I was skiing an average of 45km a day. Less at the beginning of the week and more towards the end. The limiting factor was my physical fitness. I am pretty fit but here I was using different muscle groups to my regular sports.

That is enough about skiing…

Last summer I discovered a suitcase where one of the kids had put the little pad locks on the zip before putting it away. Obviously there was no sign of the key. It took me an afternoon but I taught myself how to pick the padlock. Not just that one padlock, I was so pleased with myself that I found about every padlock in the house and I managed to open those as well.

So if it takes about 3 hours to gain that first rank in a skill, possibly the most important rank as that negates that -25 and gives you your first +5, so a 30 point shift in your favour how fast do we allow characters to learn new skill?

I worked in adult education for just over a decade and it was commonly accepted that 20hrs of tuition was required to teach a specific skill. That is the burden I put on my players if they want to learn something through training. They need to dedicate 20 hours with a skilled teacher or instructor.

I found that when I was using RM2’s experience schedule as written that the x5 experience for the first time the characters did something really accelerated them though the first few levels. Later on when they were routinely killing Orcs they were getting far less experience. This lead to a slow down in level gains.

Slowing down the level gains is good in some ways as I find it harder to challenge characters that go over 20th level. They have too many spells and too many power points if they are spell casters and for the arms users the difference in OB between a 20th and 30th level fighter is not that great. It somewhat defies credibility that a villain would have a body guard of six 30th level warriors when those six could probably carve out their own kingdom they were so powerful.

This power problem shaped my game. Powerpoint multipliers are as rare as hens’ teeth and I made spell list acquisition as difficult as the RAW allowed.

Another consequence was that once players stopped advancing in levels so quickly it became almost impossible to learn a new skill and for something like a weapon, learning a new weapon would take years and would probably never get on a par with a weapon learned from first level. You pretty much had to make a binding choice as to which weapons you were going to use at character creation and stick to it.

How I treat learning skills and improving skills is well documented but this week has made me consider should skills be even easier to learn? I got 7.5hrs tuition over 5 days plus lots of practice time. If I include the practice then I am probably not far off the 20hrs I charge players anyway.

How do you deal with established characters wanting to learn completely new skills?

buy phentermine las vegas

I absolutely detest D&D style wandering monster encounters. Take the title example, the problems with 2d8 zombies are almost too many to list, where did the zombies come from, who made them, why are they there? Even the 2d8 bit irks me. Against a party of PCs 2 zombies is quite possibly a bit of a non-event. 16 zombies could quite possibly be a potential TPK.

What is the point of the encounter?

If it is resource attrition, to grind the party down before they reach the end of level boss then shouldn’t it be part of the primary adventure notes? Wandering monsters or random encounters are normally in addition to the set locations and encounters.

If the random encounter tables are well constructed then I accept that as the party move from locale to locale then the sorts of encounters they have will change with the territory.

If my memory serves I seem to remember that the GM would roll 1d6 every hour or so to see if there was a random encounter. The last time I made random encounter tables I created one for each floor of a castle keep. The random encounters on the upper floor were things like servants carry laundry, children of the residents with their governess playing with marionette puppets and a nurse with a baby. In the lower floors their were more kitchen servants, off duty guards, handymen carrying out minor building repairs. The random encounters reflected the day to day life of the castle. It meant that the players could not sneak around the castle corridors with impunity. Killing these people would have consequences even if the body was not discovered, they would be missed and mostly quite quickly. Incidentally I discovered that a random encounter with six kids playing hide and seek can cause absolute havoc with a parties attempt to infiltrate a castle!

This is not intended as a rant against D&D, I am going somewhere with this…

Last week I talked about buy phentermine bulk and about using a toned down version for minor skill rolls.  There is a bit of that in what comes next.

I have also talked about buy brand phentermine, there is a bit of that in this.

So imagine you scrap random encounters completely. We keep the encounters but we get rid of the random bit. What would be nice would be a non random way of getting unexpected encounters.

This is going to sound like a digression but bear with me…

Looking at skill checks RMC has two levels of nearly but not quite made it. 76-90 was Partial Success and 91-110 was Near Success. RM2 and thankfully RMU has ditched the Near Success band and you have 76-100 as Partial Success and 101+ for success. I have always hated the Eleventy-one+ for success, but that is not relevant here.

The only problem with this graduated levels of success is that starting characters have very little chance of ever succeeding at anything that isn’t an absolute core skill. In RMC you pretty much need an open ended roll do anything.

As a GM you cannot use any difficulty ratings beyond ‘normal’ or the party will probably hit a brick wall of an unopenable door or unfindable clue.

So imagine that as a GM we count Partial Successes as Success but you also keep a tally of each ‘bump up’. You then fix a break point for each location. If your tally of bumps equals the break point you trigger an encounter.

So for example you put a break point of 3 against the scene set in a bandit camp. The players are trying to sneak in to the camp, trying to spot any guards one player gets a partial success, you elevate this to success but keep a score of 1. The players make their plan and then try and sneak in, rolling their stalking skill. The mage gets a partial success making the tally now 2. The players approach a corral of horses and the ranger tries to use animal handling to calm the horses and gets another partial. The tally is now 3 and the break point is reached. As GM you can toss in an extra encounter (A groom checking on the horses?) and reset the tally back to zero.

What we are doing is making the characters more competent as we count partial successes as successes but balancing the books by throwing more complications at the party.

More heavily patrolled or traffic areas would have a lower break point value as people are more likely to maybe sense the slight feeling of something being not quite right or maybe the characters have left a clue or evidence of their activities.

This can work in any situation, if the party are moving around a souk trying to haggle over prices then a handful of partial successes may be enough to have marked them out as non-locals by a street gang.

If you want encounters to lead to combat, we do a lot of hack and slash so ours frequently will, then we can use relative encounters so they are always balanced to the power of the party, this gets rid of the 2d8 bit in the title.

So this idea makes characters more capable in a similar way to inspiration, removes the random element of wandering monsters and pitches the wandering monster to the power of the party. It can also give you that lovely warm glow feeling of being a really evil GM as you benevolently allow a character to succeed while at the same time knowing that there is one more tick on the ‘shit happens’ register.


buy phentermine 50 mg

This week’s 50 in 50 adventure is on of mine. Going under the title of buy adipex mexico.

‘In World War Tree the characters are in a town which has greatly expanded over the past two years, due to a moss found on local trees. As a result of this, the nearby forest has suffered extensively, with large numbers of trees torn down. The forest has now decided that enough is enough and a force of living trees, of the appropriate type, is descending on the town to rip it to pieces.’

This adventure has real Rolemaster DNA at the heart. Herbs, which we all use as GMs and players, play a significant part. The destruction of the town is reminiscent of the end of Isengard, a MERP reference, and Arms Law combat makes the enemy much more dangerous than D&D hit point erosion.
Creature Law has several variations of active tree and in this adventure you get to use them all.

Incidentally, if anyone else is interested in releasing adventures or adventure hooks I have noticed that the name plays a big part in the amount of sales. I have been using slightly witty names, like World War Tree, and Star Mangled Manor. Brian in contrast uses much more traditional names like Cave of Spiders. These traditional named adventure hooks sell much better than the less serious adventures. The covers are pretty much identical as are the prices and prospective buyers do not get to see the actual content. About the only distinctive feature is the name.

If you want to emulate what we are doing
I suggest using very traditional adventure names.

buy phentermine

I have been thinking about character wealth. Really this span out of the discussion about Fate points and Inspiration.  As I said I don’t use any kind of fate system. I don’t need one as my party was sponsored by a powerful priest in the early days and the PC cleric is fast approaching the point where he can cast Life Keeping, buying enough time to effect any repairs and stave off death. If the PCs can dodge death then fate points do dodge death only devalue the role played by the cleric.

Of course there are conditions that the cleric cannot cure and when that happens Life Keeping can keep the victim ‘on ice’ until the characters can get to a cleric or healer that can effect the cure. At this point gold enters the equation as the cleric or church is going to require some hefty donation or possibly a duty in payment.

Healing by NPCs is a great way of taking excess money out of the campaign.

In my world getting permanent magic items made is hugely expensive, massively time consuming and alchemists of required skill are extremely rare. The net result is that no PC has ever succeeded in having an item made. This isn’t by accident, magic per se is rarer in my world than RM would have it. I have reduced the chances of finding magical items in the treasure charts and made spell lists harder to learn. Characters have less spell lists in general which leads to greater differentiation between different characters who would appear to be broadly of the same profession.

Right now the PC party are around the 5th/6th level and whilst not counting every copper coin, they are still having to seriously manage their money.

How do others manage excess money in their campaigns?

buy phentermine with paypal

Last week was an über week for us.

buy phentermine with online prescriptionFirst up we have The Inn of Dusk. This is the latest 50 in 50 adventure  hook and the 17th so far.

The Inn of Dusk is an inn that has been haphazardly extended over the years. It is the focal point of the local community and sits near an old and now rarely used trade route. The Inn has a secret and is far more dangerous to visit than might be though; quite what the hazard is can be chosen by the GM from a list suggested for different power levels.

Next up we have had a bit of cross over with the Fanzine.

buy phentermine white pill blue specksIssue 9 went out in both buy phentermine walmart and buy phentermine website editions. This was one of my favourite issues so far with three adventures, new monsters and the return of the Shadow World section.

Overlapping with the delayed print and kindle editions, the PDF version went out much earlier, we have Issue 10 of the fanzine (February 2018). This is a really important issue as it contains the first printing of BASiL (Essence pt 1), completely updated advice and notes from using BASiL.

buy adipex with prescriptionEssence Part 1 added 35 new spell lists to Rolemaster. It is available on buy phentermine europe as PDF and in print and Kindle on buy adipex ebay.

Oh and I am experimenting with new look covers. These latest editions are up to 70 to 80+ pages so we are putting out a decent magazine I feel.


buy phentermine imprint e5000Finally, Azukail Games published the buy phentermine vs ephedrine last week. It is a Pay What You Want product so if you want to treat yourself to something new then pick up a copy.

buy phentermine reviews

I do not often review a completely unrelated to RM game but I thought I would break with tradition.

You and your partner have been fighting for hours. You are at the point where the intensity has started to drop and you’re not sure why the fight started in the first place. Most of the fight was just rehashing old arguments that you still can’t resolve. You are exhausted and you are at the point of not remembering why you want to be in a relationship with your partner. Inevitably your argument turns into an “I remember when” conversation.

buy real phentermine 37.5 is a two page ‘story teller’ RPG that is as far away from Rolemaster as you could possibly get.

In my opinion this is not a fun game. In fact I think I am a pretty good player and can get into character quickly and I enjoy creating personalities where even I do not know how they are going to develop. Having said that, I would have difficulty playing this game but I am not sure why.

If you have a role playing partner then give this game a go, at your peril. It is just 2 pages and doesn’t require any dice.