All posts by Peter R

#RPGaDAY2017 19th, 20th and 21st

I am sure that bulk answering these questions twice a week completely misses the point of #RPGaDAY but to be honest I don’t care.

Yesterday Sparta commented on a post I wrote at the beginning of July. The significance of that is that we are obviously reaching new people and they are looking at what we are writing. This is a good thing. I have no idea but it is entirely possible Sparta and others found the blog through the #RPGaDAY hashtag.

#RPGaDAY2017 15th to 18th

I am having a frustrating week this week. I had so many plans, my wife is away at the Edinburgh Fringe so I could really dedicate loads of time to just writing (and horse riding whenever I get stuck). As it happens I have spent the week mostly in the car going from one place to another and have achieved very little and I have the same in store all weekend! This was supposed to be the week I tackled my Rolemaster for young players project (GameMaster Kids). For a bit of light relief I was going to put some more meat on the bones of my HARP/FATE hybrid under the working title of FART. I am way behind with my 50 in 50 adventures and that just about sums up my week.

#RPGaDAY2017 12th, 13th & 14th plus more!

So I am continuing with the #RPGaDAY but I have more exciting news!

The August issue of the Rolemaster Fanzine is now for sale on RPGNow and this is the Shadow  World special.

This issue has a reprint of two of my favourite BriH Shadow World articles from the blog, the interview with Terry and chapter one of the Loremaster Legacy, Terry’s novel.

Whilst not RM related I am really pleased to be able to link to my game on Amazon. This is my latest achievement and it is really nice to see the book in print. The PDF and print version should be on OneBookShelf this week and the Kindle edition the week after.

#RPGaDAY 8th, 9th, 10th and11th

So this is my third instalment of #RPGaDAY. Most of the questions this week seem to be about different systems so it will be hard to relate them Rolemaster.

8th What is a good RPG to play for sessions of 2hrs or less?

This depends on how you read the question. I think RM is a good candidate for this. One of the cool things about RM character sheets (booklets?) is that they hold just about everything you need to play. This is especially true if you include combat tables and spell lists in the character sheets. Bolt on things like Combat Minion and you get a game that you can get into and start playing very quickly. If you need to create characters in that 2hrs then having the first session exclusively dedicated to character creation will get all the characters made with time to spare. So my answer is RMC.

#RPGaDAY2017 5th, 6th & 7th

This is the next instalment of my RPGaDAY month.

5th Which RPG cover best captures the spirit of the game?

For me it has to be the original Call of Cthulu from way back in 1981. For someone whos entire experience of RPGs at about that time had been D&D and a bit of Boot Hill CoC was like nothing else!

6th You can game every day for a week. Describe what you’d do!

I am a big fan of ‘bitesize’ rpgs. When my PBP game was running I would dip in an out of that two or three times a day updating players posts and in the game I was playing in updating my actions.

#RPGaDAY2017


I was tempted to try and post every day for August but that would have crashed a lot of other people’s posts so instead I am going to do a few days at a time in my normal, regular slots.

So here goes.

1st What published RPG do you wish you were playing right now?

I have had a hankering for a while now to play Car Wars, the Steve Jackson Games game from the 80s. I know it wasn’t released as a RPG we we always played it as one. The original rules are available for free. All I am lacking is another player or 5. It is one of those games where you could while away a lot of down time just designing and building cars. Fast and simple mechanics, what not to love?

Three Wheels On My Wagon

I am intrigued by ITDs critical tables. I have never seen them but it came up recently in a discussion on on armour by the piece that there are different critical tables by location and only three locations; limbs, head and body.

For me the only piece of RM that has to be retained is the critical; everything else has to earn its place at the table. If it is more effort that it adds to the game I am inclined to cut or replace it.

d20 SRD Monsters in RMU

Following on from a thought I had in response to BriH’s post earlier last week I have been thinking about creating a completely open and free to use monster book. Rather than Creature Law this would be Creature Libre.

The two parts of the puzzle would be an open source of monsters something like the the d20SRD monster index and the rules for monster creation. These we already have at least in part from Creature Law (PDF page 342).

Furthermore, by using a standard source (the d20SRD) and a public platform (this blog) anyone can contribute monsters to the project. Over this weekend I will re-read the creature creation rules and come up with a template.

If you cannot stand the heat…

So far we have sent the characters up the creek without a paddle, half drowned them and made them fight under water against a new and unknown monsterous race. Today, it is apt to make their day go from bad to worse!

The river they have been careering down so far has been randomly generated and designed to make it virtually impossible to swim out of or row out of.  anyone reaching the shallows would be facing swimming rolls at something like -90 and taking krush criticals should they fail.

But I am no mermaid

This post follows on from A River Runs Through It. We left the characters in the water in a fast flowing river, going over rapids and generally up the creek without a paddle.

I was once told the general anatomy of a story is ‘Put the hero up a tree, throw stones at him and then get him down again.’ Now it is time to throw some stones metaphorically speaking at the characters.