Back from a great trip to Iceland! Not sure if Peter feels the same way, but it gave me a great “Iron Wind” vibe and the landscape was certainly surreal and fantastic.
Lots going on to finalize the upcoming 50 in 50 adventure hooks and the 50th level adventures so I’ll be posting once or twice a week for the rest of the summer so I can focus on these other projects.
Unless you are running single session, one-off adventures, you probably have three layers of narratives in your Shadow World campaign: your immediate adventure plot, the regional politics and power and then the world overview/timeline. If you enjoy world building, or are using a comprehensive setting like Shadow World, you want your group to discover the details of the setting. But much of the disclosure has a longer-term payoff when the PCs reach higher levels of power. Coordinating these narrative layers is like building a house—you lay the “foundation” and then erect the structure, brick by brick, floor by floor.
This is a preview of
Managing the narratives in your Shadow World or RPG Campaign.
. Read the full post (968 words, 3 images, estimated 3:52 mins reading time)
This is a continuation of my previous blog post on “Legends of Shadow World“, an adventure series I’m writing for characters level 40-60th. Last night the group attempted Chapter 2 (out of what is now 5 total chapters)! It’s getting longer….
While I thought I would replace the current group with other SW personalities of higher level, I didn’t have time this past week to put together the replacements. (btw: I liked T’vaar Dekdarion but I think he’s still in a coma an assassination attempt by the Cult of Stars). I did end up bumping the characters levels a bit:
It is not uncommon for characters to be able to summon creatures and even demons. The demonic spells start at 10th level and by 20th level you are summoning in some quite powerful demons.
So given the average life span of a demon why have none of them spent a mere decade or so researching a Summon Humanoid spell? A bit of hand waving and mumbling and ^poof^ there is a player character appearing before you. With a bit of opportune scrying and you summon the PC while taking their bath so they don’t have their +50 demon slaying sword and mithril armour of imperviousness with them either.
Tuesday night my gaming group ran the first chapter of the 50th level adventure I’ve been working on. Overall, it’s a 3-part adventure: chapter 1 is the introduction, in chapter 2 the plot is revealed (mostly) and chapter 3 is the grand finale. Each chapter takes different skills and strategies, but based on Tuesday’s game I’m not sure the current group can survive and make it to the end!
This is a preview of
Legends of Shadow World: Building a 50th level adventure group.
. Read the full post (659 words, 3 images, estimated 2:38 mins reading time)
I was thinking about NPCs today. In particular about NPCs that join the party. I know some GMs like to throw in an NPC healer just because RM is so bloody dangerous that someone needs to keep the characters alive.
I am not a fan of NPC healers. I like having an NPC to give me a voice in the party. I am not sure that is always a good thing.
Tucked away at the back of different versions of Creatures & Treasures are some interesting little add on chapters. In the first C&T that I owned it has the comversion stats for D&D and Runequest. In the RMC Creatures and Treasures it has guidelines for creating your own monsters.
I am a dab hand at D&D monster conversions as I convert from old FR modules to RM all the time but creating new monsters is not something I have ever done.
There are three immediate uses I can think of for new monsters but I only want to discuss one of them here and now.
50th lvl…the mythical pinnacle of roleplaying achievement. I vaguely recall 1sted. D&D and I don’t recall 50th lvl (maybe it was 20th in that game system?). I do remember looking through Rolemaster for the very first time and thought the 50th lvl spells were so crazy—and cool! It opened up a world of possibilities. After that, MERP modules continued to introduce VHL (very high level) NPCs that continued pushing this perception of Rolemaster: deadly, complex and high level. After that…Shadow World. Again, the inference was that this was a high fantasy world, only populated by incredibly powerful NPCs and organizations.
In my opinion, maps and layouts are the linchpin of RPG’s and adventures. While you could argue that form follows narrative, it is possible, and perhaps easier to build a story around a map than it is to come up with a story first. Peter touched upon this with his decahedron blog post: how many of you thought to use this great 3d layout?
I am a poor artist, mapmaker and layout illustrator–that’s fine when my group never sees the source doc, but a horrible handicap when creating products for print! My perfect solution would be to find an artist that can create awesome maps and layouts and I can fill in the content. What I call the “Elton/Bernie” solution. Unfortunately, I have yet to find my art muse…
I don’t know if you have all seen this thread but if you have wanted an opportunity to create something ‘Official’ for Rolemaster then now is a real chance.
Colin has given a single paragraph hook for their three samples on the ICE Blog http://ironcrown.com/blog/2016/02/19/roleplaying-adventure-hooks/
Now, I know we have been teasing people with the hidden project called 50 in 50 but I can let on that you will be getting more than a single paragraph from each of our adventure hooks. I have been flicking through them and each runs to a typical 1000 words with environmental considerations, battle tactics and nicely developed pen portraits of key NPCs so you could play them off the page if you are competent seat of the pants GM.