Category Archives: Adventures

Playing for time

Have any of those reading this ever played an adventure backwards?

What I mean is, your group sits down, you hand out the character sheets and then say “You are stood on the rocky ledge with a precipice falling away into darkness at your feet, opposite you the rock cliff face disappears up into the darkness above your heads. Waves of heat emanate from the depths below. The only sound is the approaching beat of leathery wings, you have found the subject of you quest, the Dragon Lord is coming. What do you do?”

The Monster Wiki

This morning the monster wiki was born.

So right now there are only about four or five monsters in there. I have two dozen more to add just to bring it up to date with the monsters I have converted over so far.

I also need to organise the navigation to make them findable. I need category pages and links to individual monsters. The basic site search will find them but as you can imagine searching for Orc will find a lot of pages not just the monster description.

Sunday Musings. Projects in the queue and the Monster Squad!

I hope everyone had a great Thanksgiving! (here in the USA).  We are winding down another year at Rolemasterblog so maybe Peter will do a “Year in Review”? We have lot’s of ongoing projects and some cool stuff planned for 2018. Personally, I have so many irons in the fire it’s feeling a bit overwhelming! I thought I would do a quick overview from my persective:

  1. Back in April we started a challenge to write 50 Adventures and publish them over 50 weeks. Now we are heading into our 5th week! These are short adventure hooks, place, ideas or small layouts you can drop into a campaign etc. You can find the latest HERE with links to the others already published.

Relative Adventuring

This is not my idea but one I have borrowed from the Conan game by Modiphius.

Imagine you are reading an adventure module for Rolemaster. The adventure describes an ambush by goblins at a river ford. In the details it says ‘There will be two goblins for every character’. In the next encounter, in an outer chamber of the goblin lair the numbers are ‘There will be three more goblins than characters.’

Every encounter describes the strength of the encounter relative to the strength of the adventuring party.

Hot off the Presses!

This is one of those weeks were many things all come together.

Last week we published the first of the 50 in 50 mini supplements. The first was BriH’s Spires Reach. Last Saturday we published Far From the Baying Crowd and tomorrow another mini-supplement goes out. You can keep up to date by following Azukail Games on RPGnow.

Spire’s Reach is an adventure hook based around an enigmatic structure of the same name. This structure is a black box, a puzzle for players to discover and try to solve. The building can be used as an important element in an adventure, but one which players will need to attempt to solve in order to gain entry.

…and another Happy Halloween!

Brian got in there first with his Happy Halloween From BriH post. He signs off by saying that “I know  all of us at Rolemasterblog have a lot of work in store for the coming year.” This was timely as on Saturday we released our first mini supplement. I say mini as it is a single page adventure hook. This one was written by BriH and edited by Edgcltd, published by Azukail Games and sold on RPGnow. Now it only costs 50¢ but that is not the point.

New Generation Orcs!

Once upon a time Rolemaster was a drop in set of house rules for D&D. These monsters bring things full circle. These are the monsters from the D&D 5e SRD converted back to an approximation for any version of Rolemaster. Some monsters will be weaker than the official Rolemaster monsters for your version of Rolemaster. Some will be tougher. As a GM you should look at the monster and decide if you need to adjust the number encountered to take account of any variation in power.

What Merriment One Can Have With a Broadsword and a Drunken Elf!

Somewhere in our deep dark roleplaying history someone made a mistake. They had misread the racial description for Elves and rather than making them immune to normal diseases had made them immune to normal poisons. This had a consequence of making it impossible to get an elf drunk.

When my last campaign started I wanted to correct this error and pointed out the rules where it shows the immunity and resistance roll mods to show the players that we had been doing it wrong all this time. I was amazed at the players reactions (if those that wanted to play elves.) The ability to drink anyone under the table was really important to them despite the fact that is was a blatant mistake on our part.

Face to Facetime

The last time I posted about my face to face game I was dealing with the issue of how do I make it feel like the characters are fully engaged with the the adventure when they are searching for something that isn’t there. I know they will not find it, or ‘him’ in this case as he is not there to be found.

As it happens the session has been delayed, it was originally intended to be played in June but with real life getting in the way it has been pushed back and we are now looking at late October or early November.

What’s on My Mind. Rolemaster, Shadow World & Cool News

A mixed bag of stuff this weekend; a combination of Random Musings, Weekend Roundup and Commentary on Rolemaster, Shadow World, news, and my projects in the queue.

  1. One is the loneliest number. Excluding Rolemasterblog.com and RMForums, are there any consistent blogs out there on Rolemaster or Shadow World? A quick search only shows 1 or 2 posts in 2017 (see THIS ONE, an interesting take even if I don’t agree with much of it). Part of this can probably be explained by the lack of RM players and partly by the effort needed to maintain new content and postings to stay relevant. Even Grognardia burned out after an impressive output of posts. User habits are changing and I wonder if the “Forum” template used by ICE is as relevant or appealing to younger consumers.