Last week was an über week for us.
First up we have The Inn of Dusk. This is the latest 50 in 50 adventure hook and the 17th so far.
The Inn of Dusk is an inn that has been haphazardly extended over the years. It is the focal point of the local community and sits near an old and now rarely used trade route. The Inn has a secret and is far more dangerous to visit than might be though; quite what the hazard is can be chosen by the GM from a list suggested for different power levels.
I love this adventure hook! I am not going to tell you much about it as it could spoil the surprise if your players got wind of what is actually going on.
What I like about this particular publication is that it is one of the most substantial documents. You get a one page adventure hook but also full colour printable battle maps. You print off the twelve pages and join them together to get the layouts for the adventure. It seems to me that we are ever inching a little closer to producing a really full on adventure module.
If you haven’t had the chance yet, you should check out the Netflix movie: Treasures from the Wreck of the Unbelievable. I always like a good shipwreck story with lost treasure, gold, ancient legends and amazing artifacts.
If you want some ideas on fantastic treasure, artwork or loot for your campaign check it out.
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This post was meant to be published yesterday but I was up before dawn on my way to my first ever elite fencing competition. The difference between sport and combat is that I would have died about 17 seconds in if this was a combat but as it was I vanquished two foes but was defeated five times myself. Not the best hit rate by anyone’s reckoning. If there is every a quest to save the world, I am probably not the hero you are looking for.
Have any of those reading this ever played an adventure backwards?
What I mean is, your group sits down, you hand out the character sheets and then say “You are stood on the rocky ledge with a precipice falling away into darkness at your feet, opposite you the rock cliff face disappears up into the darkness above your heads. Waves of heat emanate from the depths below. The only sound is the approaching beat of leathery wings, you have found the subject of you quest, the Dragon Lord is coming. What do you do?”
This morning the monster wiki was born.
So right now there are only about four or five monsters in there. I have two dozen more to add just to bring it up to date with the monsters I have converted over so far.
I also need to organise the navigation to make them findable. I need category pages and links to individual monsters. The basic site search will find them but as you can imagine searching for Orc will find a lot of pages not just the monster description.
I hope everyone had a great Thanksgiving! (here in the USA). We are winding down another year at Rolemasterblog so maybe Peter will do a “Year in Review”? We have lot’s of ongoing projects and some cool stuff planned for 2018. Personally, I have so many irons in the fire it’s feeling a bit overwhelming! I thought I would do a quick overview from my persective:
- Back in April we started a challenge to write 50 Adventures and publish them over 50 weeks. Now we are heading into our 5th week! These are short adventure hooks, place, ideas or small layouts you can drop into a campaign etc. You can find the latest HERE with links to the others already published.
This is a preview of
Sunday Musings. Projects in the queue and the Monster Squad!
. Read the full post (858 words, 4 images, estimated 3:26 mins reading time)
This is not my idea but one I have borrowed from the Conan game by Modiphius.
Imagine you are reading an adventure module for Rolemaster. The adventure describes an ambush by goblins at a river ford. In the details it says ‘There will be two goblins for every character’. In the next encounter, in an outer chamber of the goblin lair the numbers are ‘There will be three more goblins than characters.’
Every encounter describes the strength of the encounter relative to the strength of the adventuring party.
This is one of those weeks were many things all come together.
Last week we published the first of the 50 in 50 mini supplements. The first was BriH’s Spires Reach. Last Saturday we published Far From the Baying Crowd and tomorrow another mini-supplement goes out. You can keep up to date by following Azukail Games on RPGnow.
Spire’s Reach is an adventure hook based around an enigmatic structure of the same name. This structure is a black box, a puzzle for players to discover and try to solve. The building can be used as an important element in an adventure, but one which players will need to attempt to solve in order to gain entry.
Brian got in there first with his Happy Halloween From BriH post. He signs off by saying that “I know all of us at Rolemasterblog have a lot of work in store for the coming year.” This was timely as on Saturday we released our first mini supplement. I say mini as it is a single page adventure hook. This one was written by BriH and edited by Edgcltd, published by Azukail Games and sold on RPGnow. Now it only costs 50¢ but that is not the point.