I am really pleased to announce that the third edition of the Fanzine is now on sale on RPGnow.
You will notice that I have skipped a month in the dates. We have an April, May and July. It just takes too long to get a print publication approved.
I cannot select the articles to include, write the additional fanzine content, page layout and submit the newsletter fast enough when RPGNow take up to 18 days to approve, print and mail out the first proof.
I want to tell you a little story.
Once upon a time Kwickham emailed me and said that he wanted to publish his Aiorskoru game world and that I had blogged about it. He suggested that I could repurpose those blog posts, edit them into standalone documents and put them on RPGnow and maybe make a few Dollars.
So I did.
That got me thinking so I packaged up my professionless and level less RMC rules and put them on RPGNow, there is a link to them on the left here, and I get downloads of those every single week.
This is not a book review…I recently started reading a great book, Red Sister by Mark Lawrence. Mark is the author of 2 other series: The Broken Empire and the Red Queens War. Like his other series, Red Sister takes place in a fantasy world with a lost high tech heritage—a bit like Shadow World!
When I’m reading a new fantasy series with a magic system I try to figure out if the portrayed system can be based on Spell Law/Rolemaster or if there are any cool spell ideas I can incorporate into Project BASiL. Having read quite a bit, I can say that many of favorite spells and lists were inspired by fantasy fiction.
Hey, I’m on a roll with short blogs–mostly because we got hit with several FEET of snow and we are still not plowed out.
If you are not familiar with Charles Stross you should be. He’s a successful author and also writes about the intersection of technology and social issues. His BLOG is worth following and his readers offer some in depth commentary.
Occasionally Charlie will bring in a guest blogger to cover his site while he’s travelling. His most recent is E.C. Ambrose. I’m not familiar with his books, but he writes dark historical fantasy about medieval surgery–cool right?
Hey, two blogs in one day. I meant to include this is a weekend roundup and forgot to include it in my earlier blog. Lots of standard tropes, many names are familiar, it edges up to LitRPG but it’s good. For self-published it deserves a boost. Check it out HERE.
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(53 words, 3 images, estimated 13 secs reading time)
Greetings all and welcome to my new column: Weekend Library. I read quite a bit so I thought I would offer up a list of books that might be a little obscure but worth checking out for great game or campaign ideas for your Rolemaster, Shadow World or fantasy setting.
The Mechanical (3 book series). Interesting take on Clockwork men and alchemy. I got some ideas to update my adventure “The Lair of Ozymandias”.
Six of Crows. A grittier version of “Lies of Locke Lamora”. Good characters and ideas for a urban “Sting/Heist” campaign.
Sword Coast Encounters
Limitless Adventures have very kindly given me review copies of three of their ‘Encounters’ booklets. What I like about Limitless Adventures is that they sound like a Tuesday night gaming group that every time they have a great idea they publish it, and why the heck not?
The first of these I am going to look at is Sword Coast Encounters. What you actually get is 10 ‘5e’ encounters each confined to a single page for ease of printing. Each contains the opening scene, creature or antagonists stats, a GM only explanation of what is actually happening, advice on scaling the encounter to different challenge levels, the treasure and finally adventure hooks that could spin off of this encounter. When the encounters refer to locations or NPCs these are nicely grounded in the Sword Coast (in this instance). Below is one example.
I stand corrected on a previous news item.
Are these the Yinka/Y’kin?
Changramai Warrioress? Followers of Inis? Female Warrior Monks Kick Ass.
Iuraic has no words for empathy.
20 ranks in Rolemaster Herb Lore?
What are the Kulthean Dark Gods up to?
Now that’s an Essaence Storm!
Nature, nurture, skill bonus, stat bonus, talents, professions…the DEBATE is endless.
Shadow World Chegains are now the new Cool.
Real life cool treasure. Ancient craftsmanship. Here, here and here and last…here.
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(81 words, 3 images, estimated 19 secs reading time)
This is the third and final (at the moment) volume in the horror effects series by Azukail Games. This booklet (100 Creepy Things and Events to Find in a Spooky House II) has far less strange mists and fogs and noises in other rooms than its siblings but more architectural spookiness. You get more doors and windows that don’t go quite where they should, the classic branch suddenly breaking the window at night and other real Hammer Horror icons of the genre.
This is a preview of
100 Creepy Things and Events to Find in a Spooky House II – Book review
. Read the full post (641 words, 2 images, estimated 2:34 mins reading time)
Azukail Games has given me another new toy to play with in the form of the booklet 100 Creepy Things and Events to Encounter Outdoors a sibling product to http://www.rolemasterblog.com/100-creepy-things-events-find-spooky-house/.
Azukail Games aim to, in their own words, “Publishing RPG Supplements to Help GMs” and their supplements normally comprise lists of really useful things that normally a GM has to come up with off the top of his head. These could be NPC names, tavern names or books on the shelp of a library or in this case 100 Creepy Things.
This is a preview of
Azukail Games – 100 Creepy Things and Events to Encounter Outdoors
. Read the full post (248 words, 3 images, estimated 1:0 mins reading time)