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On Sunday I found myself with an hour and a half to kill but also tied to the house so I decided to watch buy brand phentermine on Netflix. My first impression of the first five minutes was that they had the the depiction of the Pictish warriors/savages down perfectly. At that point things looked promising.
Recently during a game session, we had a bit of a dispute over what weapons and armor a player might have had on them while in a city. Even in a lengthy campaign, many of my RPG experiences have defaulted to the idea that players have just 1 “kit”–basically the clothes, armor, weapons and gear that are listed on their equipment sheet. As “murder hobos” they don’t have a home, wardrobe or a lot of possessions beyond gear and wealth. Therefore, the players are always in their adventure gear; fully kitted out, armed and armored.
One of the more dense and information rich sections of the Shadow World Master Atlas is the timeline. By the 3rd Edition of the Master Atlas, the timeline has reached 25 pages and would be much longer if it incorporated all the local and regional timeline material found in other SW books. Plus, the timeline is growing: since the original release of the SW Master Atlas Boxed set I believe the timeline has increased by at least 9-10 years (6045 to 6054 TE).
Last year there was a flurry of excitement around Stranger Things, the Netflix series, mostly in part as the opening and closing scenes were of ourselves back in the 80s playing Dungeons and Dragons.
On several of the blogs I read there was an almost yearning for a Stranger Things RPG and in fact Fria Ligan basically produced exactly that with http://bit.ly/LoopTalesTales from the Loop. Watch the trailer if you do not know this game!
I continued to be a big fan of RM/SM until 1989. I could see ways to do just about every gaming setting, and several non-gaming settings (Aliens, Dune, etc.) using those rules. But, something happened over the summer of 1989. I was at DragonCon, and a naval war gamer challenged me that if I need more than 1 sheet of paper (4 pages) for rules, for a war game, then that was too many. The more I thought about it, the more I couldn’t get away from the idea of minimalism.
Since this is my last blog post for several weeks I thought I would write on a more general topic: Monsters. While “Monsters” are the mainstay of fantasy RPG’s, they were not entirely embraced by Rolemaster. Again, probably due to the influence of the generally monster-less Middle Earth and Pete Fenlon’s original campaign.
Even my earliest experiences with RM coming off of AD&D, I always appreciated the monster-lite approach that was in sharp contrast to the Gygaxian Naturalism found in the Monster Manual and Fiend Folio. The parade of fantastical creatures felt like an endless one-up manship that could never be slated.
We’ve spent quite a bit of time deconstructing Rolemaster, analyzing RMU and trading thoughts on various house rules. One thing is evident, that while some tinkering may be necessary, the critical charts are the core of RM differentiation and perhaps the most beloved mechanic of the system. I think these critical charts work so well is that they provide expository for combat damage. Where most early RPG’s relied upon simple hit damage, critical charts allow a GM to provide flavor to the combat without having to ad lib damage effects. So while some see charts as crunchy or clunky, I see a powerful tool for combat narrative.
The “Undead”–a popular creature class drawn from a wide range of cultures, legends and mythology. Rolemaster has Egyptian Mummies, European Vampires, and Ghosts combined with the established D&D creatures like Wraiths & Ghouls. But are all of these actual “Undead”? If not, what are Undead? Are they:
Animated corpses? If they are just magically infused bodies/skeletons are they truly undead anymore than an enchanted sword?
Re-Animated corpses via a “spirit” or “will”? Is the body/corpse/skeleton infused with a soul or spirit? Is that Undead or is that a imbedded intelligence?
When I was writing “Priest-King” a few years back, I ended up locating the module in SW Agyra and started fleshing out the buy phentermine hcl online. The land to the immediate south was Chaal-chu and in Terry’s description (Master Atlas p.34) was this fascinating tidbit:
In an (apparently) unique and frightening aberration, there are Half-elven Eritari tribes in Chaal-chu who are cannibalistic. They believe that feeding on their full-mortal cousins the Thesian tribes will extend their lives.