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The new public playtest editions of RMU are monsters. Creature Law weighs in at 898 pages (Spell Law is now 475 pages) and to do them any justice is going to require time to really read them. That said I thought I would share some first impressions and first up is Creature Law.
I thought I would take a second look at the Unified Rolemaster (RMU) Character Law. I haven’t touched it in a while and now the dust has settled a bit I thought it would bare a second look over.
The first thing that stands out is how well laid out the book is. I recently bought a new copy of the Character Law I actively use (the RMC version) and by comparison the RMU Character is far, far better in guiding the player through the character creation process.
The spell casters from two out of the three realms of magic, essence and channeling, have relatively simple to learn ways of storing power in inanimate objects. There is a fourth ‘realm’ known as Arcane that can be utilsed by any realm that also has this ability if and only if as a GM you choose to use this option from Rolemaster Companion One. As a rule and for the purposes of this post I am going to assume you are only using the four core books (buy real phentermine 37.5 online, buy real phentermine, buy real phentermine 37.5 and buy real phentermine online 2015) and therefore mentalists do not have this ability.
I did say a while ago that I was going to give the gameable stats for both RM2/RMC and RMU for everything I write about. In Nicholas Caldwell’s directors briefing this month he says how well the second beta of Rolemaster Unified is coming along and there is the promise of the RMU Creature Law to come too.
I cannot see the benefit of statting things out for RMU Beta 1 when Beta 2 is just around the corner so for the time being I will skip the RMU stats and just stick to RM2/RMC.
I have created a Drow fighter using the current Beta version of RMU Character Law. I have tried to stick as closely to the previous Drow warrior I used for comparing the four elven races so as to be directly comparable.
To boil down a character to the absolute minimum I have a little comparison table for you.
These are the two races/creatures I discussed last week as being both tied deeply into Drow culture. These two are in my opinion near perfect low level monsters to throw at beginer parties.
Why? Well if you look at their stats below they have a low OB, low-ish DB and not many hits. So they should in theory be easy to kill. When you are very low level with a poor OB yourself it is in many ways easier to kill a large creature than it is a man-sized one. If you are only doing A & B criticals then the chance of getting a killing blow is probably just 1% but Large criticals are open ended so you have a 5% chance of getting a takedown as any open-ended critical is enough to take out one of these guys.
A while I ago I created a direct comparison between a Wood, Grey and High Elf and a Drow Elven fighter (see buy phentermine for weight loss). As part of my commitment to Rolemaster Unified (RMU) I started to look at adding Drow to the list of races provided in Character Law.
The way that stat bonuses work in RMU diminishes their importance somewhat in comparison to RM2 (especially if using the Companion I background options). Gone are the days of walking around with a +40 Strength bonus. Because of this I did not really feel the need to adjust the stat bonuses as provided.
You have just got to love those Drow. They are the very model of political correctness and inclusivity, in fact they will make a slave of almost anyone!
Well actually that is not entirely true, they blame surface elves for almost everything (as do I) and the only good elf is a dead elf in their eyes. You see even Drow have standards!
To be more specific you should expect to find Quaggoths (more of them another time), Orcs, Half-orcs, Boogins (half Quaggoth, half Orc), goblins, bugbears, dwarves (one of the Drow Slavers all time favourites), gnomes and just about anything else that can see in the dark.