Category Archives: Play Test

Play Test Session #2

This actually took place a while ago now but what with Christmas and the #12daysofRolemaster this post got pushed back somewhat.  My playtest player is back from university soon and it suddenly dawned on me that I never posted this write up. It was also useful to me to come back up to speed with where Gao is.

We left Gao out cold after losing a sword fight with a couple of assassins. Unbeknownst to Gao the assassins had left him for dead. The Emperor had used the body of the assassin that Gao had disabled to cover himself with fresh blood and had played dead.  Eventually the assassins had been discovered by the palace guards, the alarm raised and a running battle ensued as the assassins attempted to flee though the Forbidden City.

Legends of Shadow World pt3: The %#!@ hits the fan.

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Last night the group attempted Chapter 3 of “Legends of Shadow World”. It did not go well. The session only ended up being 2.5 hours with 3 out 5 players killed and the other two “tapping out” since they could see the writing on the wall. This section was just too hard, and there are still 2 more! However, there is a gap between C4 and C5 where the group can rest, heal and gear up for the final confrontation.

Looking Forward

The second half of 2017 (yes,  know that June is technically in the first half of the year!) seems to be about completing projects.

After much badgering, Lightning Source found the print master for the RolemasterBlog Fanzine issue 1 and that is now in print and available.

This weekend  I will start the selection process for issue 3 and start to write the new unique content. I want the Fanzine to diverge from what is posted here and contain more playable content, more detailed NPCs, more new magical items and more fully detailed hoards using the treasure rules in C&T. Out posts here are open for all to read but the Fanzine is easier for a GM to keep close to his or her chest and not spoil the surprise if an adventure has a sting in the tail.

First Level Shouldn’t Suck!

If we’re soapboxing, I’ll jump  on one of mine: First Level shouldn’t suck! The whole premise behind first level should be giving a player a character who’s gone through her formative years and experiences and is ready to set out on her own, not some abstraction of early adolescence who can’t survive being stung by a bee, let alone a minor encounter with a wild dog. The old joke about D&D magic users having to hide behind fighters until they were about fifth level has a sad basis in fact, and Rolemaster (in my opinion) seems intent on turning first level into a collection of those magic users.

Play Test Session #1

Gao discovers the Emporer, still alive and grasping at a knife in his chest. Rushing to him and kneeling by his side Gao attempts us use his medical skill to preform first aid. the rules are very sketching on the scope of First Aid in RMU A&CL (Arms and Character Law).

I made the difficulty Very Hard (-20) and Gao rolls a 94 + 20 skill – 20 difficulty, a partial success, that should buy the Emporer some time. While Gao is working on the Emporer the doors to the apartments burst open and the Emporer’s body guard enter. They take one look at Gao covered in blood, knife in hand and the fallen Emporer. Putting two and two together in the way that only happens when PCs are around the enraged guards draw their swords and charge.