Last time I wrote about how we are attacking all the optional rules. My fellow GM has some of the oldest rule books in the known world, I think, and I convinced him that seeing that his ipad is basically welded to his hand anyway why not go for the pdf rules. He conceded and now is the proud owner of Rolemaster Classic.
I have been using the pdf Rolemaster Classic for a while now but most of my other books are on paper or home scanned versions.Just so we are both singing from the same hymn sheet I bought the Rolemaster Classic Arms Law, Spell Law and Creatures and Treasures this week.
The way our gaming group is set up is that we are a group of five that meet regularly and when we meet we normally play two games, both Rolemaster. Up until recently that has been one Shadow World and one Faerun/Forgotten Realms.
When we next get together to play; the Shadow World game should come to an end as we are about to take on the ultimate bad guy and either save the world or die trying with no other options on the cards.
I did say on Friday that I was going to try to tweet live updates as the gaming weekend progressed. I managed a grand total of zero tweets. The problem was that there was never a convenient time to tweet and if my players had kept picking up their phones to text or tweet I would have been unimpressed so doing the same to them just wasn’t going to work. I have written the whole idea of tweeting from game sessions off as a bad job.
So here is a quick run down of the players progress…
Today I am traveling to meet up with my players for the second weekend of my Rolemaster / Faerun campaign.
For the first session I only had three of the four players so the party looked like a Sorceress, Cleric and Warrior Mage. This time those three will be joined by the fourth player character and an NPC being a Paladin and a Mystic, The mystic is “Little Miss Defensive” from previous posts. I finally made up my mind on Tuesday night as to which version I was going to use and the mystic won out in the end.
I thought I would share a little bit of background as to why I am so interested in Rolemaster and Faerun. The game I am running is not your usual Friday night gaming session. My players and I get together just twice a year for a gaming only weekend where we manage about 30hrs of pure roleplaying once you take out the time needed for sleeping and eating. The next of these mammoth weekends is just eight days away and I have been working up to this session since November last year.
Don’t say I didn’t warn you but this is going to smack some one up really badly when it unwinds!
In the Monster Manual we had Treants, in MERP they were Ents and Active Trees. If you are just coming to Rolemaster then Creatures & Treasures (Page 51) gives you three varieties to play with, the Awakened Tree, Slowroots and Treeherds being 5th, 10th and 20th level respectively.
I did say a while ago that I was going to give the gameable stats for both RM2/RMC and RMU for everything I write about. In Nicholas Caldwell’s directors briefing this month he says how well the second beta of Rolemaster Unified is coming along and there is the promise of the RMU Creature Law to come too.
I cannot see the benefit of statting things out for RMU Beta 1 when Beta 2 is just around the corner so for the time being I will skip the RMU stats and just stick to RM2/RMC.
As a setting Faerûn can be a bit of a marmite setting. The diehard Gygax followers have never accepted it. Greyhawk adherents never needed it and it seems that with every new edition of D&D they feel the need to reinvent it. So why bother with Rolemaster and Faerûn?
I will not deny that Faerûn is not perfect. The original (grey box) edition barely sketched out the world as a setting for half a dozen modules and we were kind of teased into it by Elminster articles in Dragon magazine. After then there were so many seismic shifts that it is hard to keep track of it, gods dying, Mongolian hordes and volcanic eruptions not withstanding. Another criticism leveled at the Forgotten Realms setting is the über powerfull NPCs such as Elminster and Drizzt Do’Urden.
In my Monster Snobbery post I mentioned a creature that is unique to the Forgotten Realms setting. This is the Moray Rat, a vicious variation of the normal rat that is the staple monster killing diet of many low-level characters.
What makes the Moray unusual is that it has nasty backward angled teeth that mean that once it has latched on to its prey it cannot let go or be shaken off. It will hang on to its prey until it eventually bleeds out.
After my last PC Perils post (Whats in the hole?) we left the party facing trolls, hill giants or maybe an entire abandoned mine complex. We catch up with them again fleeing the woods and heading for higher ground and so their adventure continues in our little photo story.
Is that some sort of spire I cna see through the trees?
Yes it is a definite spire
It doesn’t look like a church.
What on Earth is that? It looks like a three sided pyramid.
Articles and discussion on Roleplaying in general and various settings including Shadow World, Forgotten Realms and Aioskoru. We talk about pen and paper roleplaying as well as play by post. We have a strong interest in Rolemaster but also play and love other games