Today I finally got around to posting the character creation guidelines for my online game.
The only real break from the RAW is that I am giving more development points per level than listed. At each level characters will get 70 DPs rather than the standard 50DPs.
This should give the players a bit more wriggle room for buying skills. The No Profession is a bit more expensive than any one of the dedicated professions so the 70DPs will not go quite as far as you would imagine.
I love this adventure hook! I am not going to tell you much about it as it could spoil the surprise if your players got wind of what is actually going on.
What I like about this particular publication is that it is one of the most substantial documents. You get a one page adventure hook but also full colour printable battle maps. You print off the twelve pages and join them together to get the layouts for the adventure. It seems to me that we are ever inching a little closer to producing a really full on adventure module.
I am running terribly behind this month by the looks of things!
I completely failed to get a post out on Sunday and despite really wanting to complete more of my lingering projects in 2018 I am, if anything, falling further behind.
So last Saturday we published It lives! Muhahah! which is a take on the classic Frankenstein story but for those that like a bit more role play over hack and slash there is a potential bit of investigation and plenty of NPC interaction. This adventure was one of my mine, so of course it is brilliant!
Like many of you, my first exposure to Iron Crown Enterprises was through advertising in Dragon Magazine. Looking back at the ads, they seem simplistic and perhaps crude in their execution, but then they were strangely compelling. A combination of ad copy and art effectively conveyed the “gritty” and “realistic” feel of Rolemaster.
I thought it would be interesting to go through some of the very first ads in Dragon and explore how they changed and progressed over time. One thing to note–ICE had page #3 for all of their ads so it was one of the first things readers saw. That probably helped alot.
From the earliest days of the 1980 World of Greyhawk Folio, it’s been expected that comprehensive fantasy settings include a “Master Atlas” or a “Gazetteer” to set the tone and include fundamental information about the world. Nine years late, ICE introduced Shadow World: Master Atlas Boxed Set.
This is a preview of
A Definitive Shadow World Master Atlas. What should it contain? Pt. 3
. Read the full post (424 words, 3 images, estimated 1:42 mins reading time)
There has been endless speculation about adapting Shadow World to the RMU ruleset, but every year that goes by only makes the task of converting all the Shadow World books into the new format less and less likely. On top of that Terry is methodically going through older source books and updating them and adding new content still using the RM2 ruleset. A third iteration of that process seems hard to imagine.
So where does that leave a new, revised Master Atlas? Last spring I wrote a blog post on this subject, but now with the Rolemasterblog having new readers and another year gone by in the RMU development process I thought I would revisit this topic.
This is a preview of
Shadow World. What would a definitive Master Atlas look like? Pt. 2
. Read the full post (663 words, 3 images, estimated 2:39 mins reading time)
I have reached the point with my Play By Post game where I am adding the players and starting to upload the information they need to create their characters.
The way that RPOL works is with a collection of discussion threads with restricted permissions. This means that players can only read or add to their own threads but can also see threads set to ‘public’.
Each player will have access to two threads, one is their story where everything is ‘in character’ and a second thread where they can ask my, the GM, questions or for clarifications. The characters story thread then reads like a piece of LitRPG.
This week’s 50 in 50 adventure hook is The Hermit of Castle Ruins.
The Hermit of Castle Ruins is a small, drop-in location. In a ruined building near a port town lives an old hermit, believed to be a monster or even an undead creature by the locals, who have tried to kill it once already. They are still offering a reward for the creature’s destruction. The characters can investigate, and perhaps claim the reward.
If you haven’t had the chance yet, you should check out the Netflix movie: Treasures from the Wreck of the Unbelievable. I always like a good shipwreck story with lost treasure, gold, ancient legends and amazing artifacts.
If you want some ideas on fantastic treasure, artwork or loot for your campaign check it out.
Permanent link to this post
(56 words, 3 images, estimated 13 secs reading time)
I’ve never really warmed to Rolemaster’s archetypal blaster, the Magician. In the spirit of full disclosure, I should add that I’ve never liked any character that concentrates primarily on ‘blasting’, in any system, unless the blasting is interesting, like firing a swarm of wasps or an ethereal bolt that causes the target to blink in and out of their current dimension. My problem with the Magician, however, is more specific: at the risk of sounding pompous, I feel that the Magician does violence to the richness and potential of the elements. One of the things I really liked about the Elemental Companion was the wide and fascinating range of elemental effects available to players (although the generic nature of the lists represented, I felt, an opportunity lost).