I have written about witches a couple of times recently. I am not going to post that same photo again but this got me thinking.
For all of you that get to play on a weekly basis why not insert a small side plot for the next four weeks that culminates in a really good horror story ending as a Halloween special.
We do not ‘celebrate’ halloween here in the UK like you do in the USA (yet, we seem to have imported everything else so there is time yet) but thinking beyond the undead there are a lot of options for a good old scary tale.
This week I’ll be turning 48! If you are following this POST on the RM forum, my age seems fairly typical of other Rolemaster players. We grew up in the 80’s, played RPG’s, and waited hopelessly for movies (and TV) to embrace our passion for fantasy roleplaying. Yes, there was Excalibur, Ladyhawke, Conan, Willow, and the Beastmaster; but most weren’t great and were considered “B” movies. There was a long gestating D&D movie that never happened (until the Jeremy Irons fiasco in the 2000’s), but otherwise fantasy fans were really left wanting. A lot has changed since then.
Following on from Brian’s post about the 80/20 rule I have been thinking about Rolemaster’s attitude to community created content.
Right now, community created content is the ‘big thing’ in games publishing. The big names are shown below but OneBookShelf hosts 18 community content schemes.
The way they work is this…
If you are reading this, you probably play RPG’s and, at some point at least dabbled in writing adventure material. Peter and I have solicited for new contributors to this blog–both articles and adventures but without a lot of response. I know writers are out there…so where are they?
Writing ready to publish material is tough and takes a lot more work than jotting down some adventure notes that might be suitable for a GM running an adventure. But we aren’t asking for print ready material and at this point, a steady stream of adventure or support material can only help the game.
This is a preview of
The writing and work process. Embrace the 80% rule.
. Read the full post (559 words, 3 images, estimated 2:14 mins reading time)
I may be making some assumptions here but I am guessing most of the readers here are English speaking. That most English speaking territories have some sort of TV shows along the lines of Strictly Come Dancing, Dancing with the Stars, Dancing on Ice. I also assume that as roleplayers we do not watch Strictly Come Dancing, Dancing with the Stars, Dancing on Ice.
Bear with me, I am going somewhere with this.
So whereas the fans of those sorts of shows are avid watchers of fleckles, hip action and correctly pointed hands and feet we are more interested in different sorts of moving manoeuvres.
I want an wicked witch for my next game session and I have been playing with the RM2 RoCoII witch profession.
This is quite easily one of the most powerful professions I have ever seen!
In my world spell multipliers are as rare as hen’s teeth. This means that power points are not overly abundant. Permanent magic items are not common either including rune paper. It does exist and the characters do have a few runes (they are all about 5th level) but there is not much of it about.
For a game system that was predicated on “no limitations” for player characters, I still find the need to cling to Professions curious. More importantly–beyond PC creation and occasionally leveling–do Professions serve any other purpose? Is a Professional label important for NPCs–the most generally the predominant characters in a game world?
Besides acting as a general trope label, NPC’s in ICE products still list out all skills, skill bonuses and spell lists. Unlike D&D, there are no intrinsic skills or abilities imparted to professions at various levels in Rolemaster. The Profession listed on an NPC stat might give a GM a “sense” of that character, but what really matters is the stat block itself. There is really no need to know a Profession for an NPC–only their stats and abilities. That’s the whole point of a skill based character system.
This is a preview of
More Musings on Professions: Are they Necessary in Rolemaster?
. Read the full post (504 words, 3 images, estimated 2:01 mins reading time)
The last time I posted about my face to face game I was dealing with the issue of how do I make it feel like the characters are fully engaged with the the adventure when they are searching for something that isn’t there. I know they will not find it, or ‘him’ in this case as he is not there to be found.
As it happens the session has been delayed, it was originally intended to be played in June but with real life getting in the way it has been pushed back and we are now looking at late October or early November.
A mixed bag of stuff this weekend; a combination of Random Musings, Weekend Roundup and Commentary on Rolemaster, Shadow World, news, and my projects in the queue.
- One is the loneliest number. Excluding Rolemasterblog.com and RMForums, are there any consistent blogs out there on Rolemaster or Shadow World? A quick search only shows 1 or 2 posts in 2017 (see THIS ONE, an interesting take even if I don’t agree with much of it). Part of this can probably be explained by the lack of RM players and partly by the effort needed to maintain new content and postings to stay relevant. Even Grognardia burned out after an impressive output of posts. User habits are changing and I wonder if the “Forum” template used by ICE is as relevant or appealing to younger consumers.
This is a preview of
What’s on My Mind. Rolemaster, Shadow World & Cool News
. Read the full post (873 words, 6 images, estimated 3:30 mins reading time)
Following on from my last post about movement and mounted combat I have been thinking about combat rounds.
There are three combat round lengths in the ICE world. RM2, Spacemaster and I guess RMSS use the 10 second round. RMU uses 5 second rounds and HARP uses a 2 second round.
If was obvious that the 10 second round didn’t work for modern day and Sci Fi. There is no way you can only squeeze the trigger of a gun once every ten seconds. The fix was to introduce fire phase 1 and 2 into the standard RM2 phased combat round.