Take a little look at this photo. You may well think that this is a rock, quite a big rock but a rock all the same.
The thing is that this isn’t just a rock, this is ammunition!
The rock is sitting in the valley below a hill fort known as Trencrom, Anyone who has read any Conan books just has to love anywhere that ends in “-Crom”. Aside from being a neolithic enclosure and iron age hill fort Trencrom was the home of Trecobben the giant. Trecobben killed Cormelian, wife of Cormoran the Giant living on St. Micheals Mount by hurling a hammer at her and Cormoran returned fire with rocks and boulders. What you see above is one of Cormorans ‘near misses’.
There are often discussions on which is the best or most powerful profession, bsst or most powerful spell or spell list and so on. I am going to share my thoughts on Spears.
A great many professions can only realistically expected to develop one weapon skill. This is especially true of the pure and hybrid spell casters whose points cost are normally along the lines of 9, 20, 20 , 20 and so on. If your concept of the spell caster was layed down in your formative years playing D&D then it is almost instictive to think dagger or staff for your weapon. The lord of the rings movies atleast give Gandalf a sword. I think spears should be the ‘go to’ weapon of choice.
It seems like a lot of the fantasy fiction I have been reading lately has been more about relationships against a fantasy background that the hack and slash of yesteryear. In the same way that Trudi Canavan explores relationships against the backdrop of the magicians guild in The Black Magician Trilogy and other works so it is with Terry K Amthor’s Shadowstone Chronicles Book One The Loremaster Legacy.
I have been thinking about this while I have been cycling to the office and back this week. At present I use a hybrid of the two versions and those that will get to play in my pbp game will be under these rules. I like the idea of group experience because it keeps the supporting characters advancing at the same or similar rates as the group super stars but on the other hand personal experience can favour the players that put the most effort into game.
I’m sure I have said this before but Rolemaster is often portrayed as a heavy weight game but this really isn’t true. I have been looking at the RMU Arms Law (Beta 1) again and then entire combat system rules comes in at 31 pages for the most sophisticated combat system I have ever come across. It is multi skilled, flexible handles dozens of weapons, improvised weapons, parrying and spells all in a coherent whole. That isn’t a bad thing to be honest and is no mean feat.
Spell Law is, in my opinion the best and most polished of all the Unified Rolemaster (RMU) books released so far.
So far I cannot find anything I don’t like about this text. Every version of spell law has a section on how to handle conflicting spells or particular effects and this section in the RMU Spell Law is the best so far. The rules on spell research are slightly changed but make it easier for the player to do. The research times are slightly shorter but spell casters can now collaborate.
I thought I would take a second look at the Unified Rolemaster (RMU) Character Law. I haven’t touched it in a while and now the dust has settled a bit I thought it would bare a second look over.
The first thing that stands out is how well laid out the book is. I recently bought a new copy of the Character Law I actively use (the RMC version) and by comparison the RMU Character is far, far better in guiding the player through the character creation process.
Articles and discussion on Roleplaying in general and various settings including Shadow World, Forgotten Realms and Aioskoru. We talk about pen and paper roleplaying as well as play by post. We have a strong interest in Rolemaster but also play and love other games