I remember when I first saw Spell Law, the rolemaster magic rule book, I was not overly impressed. When dealing with magic my background was largely D&D with the hundreds of PHB spells and probably an equal number of add on spells from Dragon magazine and from the backs of modules and such. Spell Law and the Rolemaster magic system takes a bit of getting used to but if you leave your preconceptions at the door it is an amazing system.
Interestingly I have noticed that my fellow GM and I have been discussing magic users of all varieties and how they get their spell lists and on the Rolemaster forums there has been a rather heated debate on the new RMU and about how the spells that spell casters can cast define the archetype of that magic using profession and whether they should be able to learn lists normally reserved for other types of spell caster.
Khelben “Blackstaff” Arunsun is a major player in the culture of Waterdeep. He is described in the source material as interfering in events often years into the future. To this end ‘my’ Blackstaff is going to be a Seer.
The sourcebooks describe him as just a ‘magic user’ but Rolemaster gives you plenty of different types of magic user to choose from. There are three realms of magic. The Eassence is Mystra’s Weave, Channeling is power derived from your god or deity and mentalism is that inner magic controlled by the mind of the caster. We are in Jedi territory with the mentalists!
I am very pleased that my game will be going from two long weekends a year to three weekends. Furthermore rather than my game being the Friday night/Saturday morning game it will be moving to the Saturday afternoon, evening and Sunday morning slot. In real playing terms that will mean 16hr+ hours of actual game play rather than about 10hrs. Over a year we are talking 48hrs play compared to 20hrs. The game is going to get bigger in another way as well. I am starting some players in Waterdeep this summer.
So our intrepid heroes have fought their way through the abandoned mines/hill giant village, defeated what ever was was being resurrected in the pyramid and defeated the angry Active Tree.
Surely that is not a Barrow or burial mound just off the path?
If you cannot quite see the mound here it is highlighted.
I haven’t posted anything for a while about my dabbling in play by post (PBP). The game I am in is ticking along quite nicely. I have nearly killed myself at least once due to massive over confidence in my own meagre abilities and, I believe, technically I am no longer a combat virgin. It was not a traditional fight and whether my oppenent was actually intent on attacking me or not is probably up for debate. The important thing is that I ‘won’. I cannot share any more details both to save my own blushes and just in case I inadvertantly give away a spoiler for some of the other players.
I have been creating some rangers and monks this weekend following on from last week’s post on non-random spell list acquisition. Character Design is a very personal thing. Some players like to have a few skills to as high a score as possible whereas others like a nice wide skill base but accept that they may fail more often. I am in the second camp and I build characters with many skills.
Last time I wrote about how we are attacking all the optional rules. My fellow GM has some of the oldest rule books in the known world, I think, and I convinced him that seeing that his ipad is basically welded to his hand anyway why not go for the pdf rules. He conceded and now is the proud owner of Rolemaster Classic.
I have been using the pdf Rolemaster Classic for a while now but most of my other books are on paper or home scanned versions.Just so we are both singing from the same hymn sheet I bought the Rolemaster Classic Arms Law, Spell Law and Creatures and Treasures this week.