I like my game rules light. The less rules the better in my view and the less time spent trawling back and forth through the rules trying to find the exact paragraph you need should mean more time spent adventuring. I accept that it doesn’t always work out that way and without ‘enough’ rules you can end up with not knowing what should happen or what is ‘right’. And so on to encumbrance!
I have been away for quite a while but I am back in the land of the gaming now and I have a face to face gaming session coming up in just two weeks and I have a lot of monster nonversions to do!
I started looking at the game notes again this week and noticed I had quite a few D&D creatures to convert over to Rolemaster for the coming sessions. The main problem being that the party could go in one of two different directions and so I had to be prepared for both.
I have an idea for a game I want to run. Rather than strict ‘rules as written’ this time I want to house rule to fit the game world. I intend ripping out as much of the rulebook as possible and stripping things back to as close to ‘no rules’ as possible whilst still being recognisably Rolemaster.
Most people seem to say that the thng that drew them in to Rolemaster in the first place was the critical tables. I think the two most striking features are both the critical table and the open ended roll. I will keep both of those.
Just giving someone a ship ful of orcs may not make the best adventure, an interesting fight maybe but not an adventure. So what can you do with them to make it an interesting challenge for the players.
I would suggest just making the characters aware of their existance at first. If the characters are already on one adventure and in a tavern just have some locals arguing about whether there really was an orcish armada that invaded the southern lands. If they are pressed then they say that is what they had heard from a merchant that passed though. Others in the tavern will confirm that is what they have all heard. Now just leave that at that. The locals don’t know any more and cannot confirm or deny anything else.
The title of this translates to The Black Pig and is the name of a sloop raiding the northern coastline of the Melos peninsular. It could of course be any coastline in any world. The language is Aioskoru Orcish courtesy of Ken Wickam (check out his blog for all things Aioskorunian).
The nature of these orcs is very much raid and move on. They are not interested in pitch battles but they pick on weak and defenceless coastal vilages where they can run amok. Occaisionally they will hide their sloop in a cove or natural harbour and raid in land. This is where the characters are to first encouter them.
The problem I have is this. I want to write about Rolemaster in general, the games I am running (Rolemaster Classic), the new Rolemaster (Rolemaster Unified), the Forgotten Realms, the new world of Aioskoru and I want to produce more actually playable adventures. I try and publish two posts a week and right now I am even failing to write that much. There is such a thing as being stead too thin and that is me right now.
I have recently bought both HARP Fantasy and HARP SF and I would like to get into those as well. I also have a face to face game weekend come up.
I just read Nicholas Caldwell’s directors briefing January 2016. Is really exciting to see that RMU won’t be going to a third beta but rather straight to a draft edition of the final rules. The draft edition should be there just for us to catch any missing tables spelling mistakes typos that sort of thing. It will be cool to see how the final rules I’m sure they will not have satisfied all of the people who are not happy with how the rules frankly I don’t think that was possible anyway, we have all modified our own versions rolemaster and no new edition that ever satisfy everybody.
This map was created by Kwickham, the prime driver behind Aiorskoru, of the Melos peninsular. You can hopefully see three little red dots on the far east of the land mass. These are (from North to South) Danusos, Melos and Man’s Head.
The hill giants are occupying the grass lands between these three villages and the woods in the centre of the peninsular and to the north of the woods. As I mentioned on Monday the north coast is harried by raiding parties of sea orcs.
To the north of Meos is the village of Danusos, meaning river mouth. This village sites just back from a sandy beached esturary. Much smaller than Melos it is less dependent on fishing and more on trade than its cousin twenty miles to the south.
The flat shelf of beach is dotted with man made rings of stone, these are known as a salteksta as they trap sea water at high tide and hold it in shallow pans to evaporate during the day. Before the rising tide floods the pans the villagers collect pails of the the salty brine to use for preserving food stuffs. Many pails of brine are further evaporated off to form crystalised sea salt which is then used for drying and curing perishable goods.