This map was created by Kwickham, the prime driver behind Aiorskoru, of the Melos peninsular. You can hopefully see three little red dots on the far east of the land mass. These are (from North to South) Danusos, Melos and Man’s Head.
The hill giants are occupying the grass lands between these three villages and the woods in the centre of the peninsular and to the north of the woods. As I mentioned on Monday the north coast is harried by raiding parties of sea orcs.
To the north of Meos is the village of Danusos, meaning river mouth. This village sites just back from a sandy beached esturary. Much smaller than Melos it is less dependent on fishing and more on trade than its cousin twenty miles to the south.
The flat shelf of beach is dotted with man made rings of stone, these are known as a salteksta as they trap sea water at high tide and hold it in shallow pans to evaporate during the day. Before the rising tide floods the pans the villagers collect pails of the the salty brine to use for preserving food stuffs. Many pails of brine are further evaporated off to form crystalised sea salt which is then used for drying and curing perishable goods.
Continuing my expansion on the Melos peninsular I though I would introduce some more personalities. This time three stand out women you may bump into.
This follows on from last week’s post on Melos.
I mentioned two personalities, Allair Trewaint & Howe Gothnan last time but I thought I would flesh out the people a little more this time.
I have been working on one little part of Aiorskoru. I thought I would share what I have so far.
Coastal Villages – Human Settlements
These coastal villages are many in number and are strung out along the coast, mostly near coves or river estuaries that offer safe landing for fishing boats. Each village supports only 100 to 200 people most of whom are subsistence farmers, sheep herders and coastal fishermen.
These settlements are frequently threatened by Hill Giant family groups (one male with a harem of females or lone wandering males) This gives the villages a reason to cooperate and work together.
I am still trying to come to a happy solution about the Aioskoru wiki. The problem is not the content but the navigation and guaranteeing the continuity with the other sources.
For the time being as and when I have time over the next few weeks I will transpose everythng from the google site to the wiki.
I am still working on Melos for that game world as well.
I also need to write up 5 taverns in graphic detail for a group of friends. This weekend i think I contributed about 12 words in total so I am not really pulling my weight there!
I have spent part of today trying to figure out the best way to help with the Aioskoru project. The main driver behind Aioskoru is Kwickam from the ICE forums. He has set up a Google site as he was finding using a forum thread too cumbersome but I feel that any static website will suffer the same limitations.
The party in my table top game, you probably know, are a cleric, sorceress, warrior mage, elemental warrior and a mystic. In game terms the best fighters are actually semi spell users plus we have two hybrids and a pure spell user. The cleric and mystic are at present fulfilling the role of healer because they have no dedicated healer as such. The cleric can do magical healing and the mystic is the best herbalist.
In the last weekend the party had the option of taking the safe way around the woods or the dangerous way though the woods. No the party would not be real adventurers if they took the safe route would they?
Firstly I do not envy the dev team on bit. If you have a hard core player community that have ben playing the same game pretty much for 30 years or more and then you wan tto come along and ‘improve’ it then you are on a hiding to nothing in my opinion.
Now I think I am a pretty reasonable guy, I know and love RM2 (which is obviously and clearly the best version of Rolemaster every written and I am not in the slightest bit biased at all) but I have bought and embraced RMC and I can see it is an improvement. I have bought HARP and I can see good things in that as well. Rolemaster Unified on the other handis a pretty big departure from what has gone before.
If it takes you over a week to get over a gaming weekend then I guess that is a a good sign? Last Saturday we had what was most likely the best roleplaying session in 10 years and it all happened by accident.
I have a character in my game that is a sorcerer. The impression I got when the character was created was that the character had started out on wrong track with a bit of a viscious streak. that had led to the being encouraged to get out of town. I was expecting the character to then go on a voyage of self discovery and learning before emerging as one of the good guys.