It seems like a lot of the fantasy fiction I have been reading lately has been more about relationships against a fantasy background that the hack and slash of yesteryear. In the same way that buy phentermine las vegas explores relationships against the backdrop of the magicians guild in buy phentermine london and other works so it is with Terry K Amthor’s Shadowstone Chronicles Book One The Loremaster Legacy.
Need I say more?
Spell Law is here, We also get our first look at Creature Law. Arms and Character Law are to follow.
Obviously I will be reading and digesting as fast as my eyes can scan the pages and I will feed back to you what I think!
At the beginning of month we had the usual buy phentermine with prescription from Nicholas Caldwell at Guild Companion Publications. This month (June 2015) we were told that Beta 2 of RMU is almost upon us.
Three days ago they tweeted that the second beta is coming soon. I really hope they are beating the drums in preparation for the release.
I have been thinking about this while I have been cycling to the office and back this week. At present I use a hybrid of the two versions and those that will get to play in my pbp game will be under these rules. I like the idea of group experience because it keeps the supporting characters advancing at the same or similar rates as the group super stars but on the other hand personal experience can favour the players that put the most effort into game.
I’m sure I have said this before but Rolemaster is often portrayed as a heavy weight game but this really isn’t true. I have been looking at the RMU Arms Law (Beta 1) again and then entire combat system rules comes in at 31 pages for the most sophisticated combat system I have ever come across. It is multi skilled, flexible handles dozens of weapons, improvised weapons, parrying and spells all in a coherent whole. That isn’t a bad thing to be honest and is no mean feat.
Spell Law is, in my opinion the best and most polished of all the Unified Rolemaster (RMU) books released so far.
So far I cannot find anything I don’t like about this text. Every version of spell law has a section on how to handle conflicting spells or particular effects and this section in the RMU Spell Law is the best so far. The rules on spell research are slightly changed but make it easier for the player to do. The research times are slightly shorter but spell casters can now collaborate.
I thought I would take a second look at the Unified Rolemaster (RMU) Character Law. I haven’t touched it in a while and now the dust has settled a bit I thought it would bare a second look over.
The first thing that stands out is how well laid out the book is. I recently bought a new copy of the Character Law I actively use (the RMC version) and by comparison the RMU Character is far, far better in guiding the player through the character creation process.
This is just aquick note to say that I am busy preparing the character creation details as PDFs to be shared on rpol.
If anyone would like to join the pbp game then they are welcome.
I am also on holiday/vacation all this week so things will be a bit quiet around here!
Spell Law has an advice section on how to handle different spells and their effects such as invisibility, illusions and how spell effects can interfere with each other such as Aura and Blur counteracting each other. What it doesn’t handle is the future.