Cultural Background is another element of RMU that I really like. The mechanism is really simple. There are a number of predefined backgrounds such as urban, nomad, coastal and sylvan, plus 4 others in RMU, and there is a mix of skills that are typical for people growing up in that culture. So you choose your culture and you get free skill ranks to assign into skill categories defined by your culture.
In my opinion the Drow are an almost perfect villain. As they are a race you can pitch them at almost any level and you can have as many or as few of them as you like whenever you like. I found their rolemaster stats in Companion I, page 45. The problems is though that the companion does not convey even one percent of the essence of drow that make them this perfect foe.
For starters lets take drow culture.