A while I ago I created a direct comparison between a Wood, Grey and High Elf and a Drow Elven fighter (see my previous post on Elven races). As part of my commitment to Rolemaster Unified (RMU) I started to look at adding Drow to the list of races provided in Character Law.
The way that stat bonuses work in RMU diminishes their importance somewhat in comparison to RM2 (especially if using the Companion I background options). Gone are the days of walking around with a +40 Strength bonus. Because of this I did not really feel the need to adjust the stat bonuses as provided.
You have just got to love those Drow. They are the very model of political correctness and inclusivity, in fact they will make a slave of almost anyone!
Well actually that is not entirely true, they blame surface elves for almost everything (as do I) and the only good elf is a dead elf in their eyes. You see even Drow have standards!
To be more specific you should expect to find Quaggoths (more of them another time), Orcs, Half-orcs, Boogins (half Quaggoth, half Orc), goblins, bugbears, dwarves (one of the Drow Slavers all time favourites), gnomes and just about anything else that can see in the dark.
To illustrate this post I wanted a nice image of a Drow with their stylised hand crossbows which is the absolutely iconic drow weaponry. Every image I could find that was useable seemed to be anatomically challenged.
So here is our ‘internal organs probably relocated elsewhere’ drow sporting the crossbow of choice.
Before I get into the actual game mechanics of the drow weapons I want to say something about their construction. The material of choice being Adamantine, a jet bacl metal allow of Adamantium and other metals. It reputedly has a green sheen when seen in normal light but a purple/white sheen in magical light. Adamantite is very light and very strong, most of the time.
In the Forgotten Realms there are five races of elf, High, Grey (or Moon), Green (or Wood), Sea and Drow Elves. For most people I guess the High, Grey and Green equate pretty much with Moldar, Sindar and Silvan. For the purposes of this discussion I am going to ignore the Sea Elves as they are not typically found in most MERP or Rolemaster campaigns. The others most players or GMs, I would have thought, wil be familiar with.
In my opinion the Drow are an almost perfect villain. As they are a race you can pitch them at almost any level and you can have as many or as few of them as you like whenever you like. I found their rolemaster stats in Companion I, page 45. The problems is though that the companion does not convey even one percent of the essence of drow that make them this perfect foe.
For starters lets take drow culture.