In my game most villages will have access to a spell caster. These spell casters will often be the local witch or wiseman/woman.
I know there is a Witch RM2 profession that works with RMC but for me I have found that the Sorcerer hybrid is the perfect fit for this role.
The sorcerer has access to the closed healing lists which fits with the idea of turning to the wise woman when there little hope of normal healing.
The sorcerer also has access to their own base lists which are great for putting ‘curses’ on people in the form of inducing neuroses.
I was thinking about NPCs today. In particular about NPCs that join the party. I know some GMs like to throw in an NPC healer just because RM is so bloody dangerous that someone needs to keep the characters alive.
I am not a fan of NPC healers. I like having an NPC to give me a voice in the party. I am not sure that is always a good thing.
My players have been working their way through the Doom of Daggerdale module. This was one of the things I have converted over to Rolemaster. Not only did I have to convert Hook Horrors and the Nightshade/Wood Wose creatures but there are three significant NPCs in Daggerdale. These are Randle Morn, Caldoran The Razor and Tren Hoemfor.
OK, So I am not Jean Valjean. I’m not even French. Here is a little story for you that got me thinking about NPCs in the world around the party and could be useful to DnD DMs moving over to Rolemaster.
I took up fencing with Sabre and Epee after the London 2012 Olympics. I started with Sabre but after six months or so I tried Epee and for me it was everything I was looking for in a sword fight.
Khelben “Blackstaff” Arunsun is a major player in the culture of Waterdeep. He is described in the source material as interfering in events often years into the future. To this end ‘my’ Blackstaff is going to be a Seer.
The sourcebooks describe him as just a ‘magic user’ but Rolemaster gives you plenty of different types of magic user to choose from. There are three realms of magic. The Eassence is Mystra’s Weave, Channeling is power derived from your god or deity and mentalism is that inner magic controlled by the mind of the caster. We are in Jedi territory with the mentalists!
One of my favourite pieces of software as a GM is the Rolemaster Character Utility or RCU. This is a piece of freeware (you can download it from here Rolemaster Character Utility full) that you can share and anyone can use. This is the windows version but I have run it under WINE on linux boxes without a problem.
What the programme does is allow you to step through the character creation process from name and profession, race, stats and skills in a wizard style interface. Every time you make a choice it eleminates things that no longer apply, so chose a mentalist and all the channeling and essence spell lists drop off the lists. Chose a halfling and all the height and weight charts adapt to give sensible results for halflings.
This is a preview of
Roleplaying software review Rolemaster Character Utility
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I have been thinking abou this NPC for a while and I know what she looks like, how she acts, how she fights and the nature of her magic. All that really remained were the actual skills on the page and which profession best realised the concept.
She has a working title of DruTam as part of her original concept was a mix of Drusilla from Season 2 Buffy the Vampire Slayer and River Tam from Firefly/Serenity. the actual character name will be decided when her twin brother is created and has a name.
I have a party of adventurers clearing out an underground complex. Most of the fighting has been sword on sword against intelligent foes. In the first session of the new game we only had three PCs and no NPCs. There will be another regular player who could not make the first session so we have four PCs. I want to introduce an NPC to the party.