I would like to do an experiment.
What I would like is for everyone who has house ruled character creation to look at the pen portrait of an NPC, or PC, below and create the character using your own house rules.
What I would like is a starting character, not necessarily 1st level as I know full well that an RMU level 1 is a whole different thing to a RM2 or RMSS level 1.
Once you have created the character could you email a PDF of the character sheet to weareallawesome AT rolemasterblog DOT com.
This is my reply to Brian’s http://www.rolemasterblog.com/rmu-mission-accomplished/
Well here is a real bunch of thoughts for you…
Firstly, I don’t think the RMU devs have any intention of attracting new players. Through their inaction they have proved their intention. If they had reached out to any one of the other games systems communities and looked for play testers they would have got fresh eyes on the rules. They would have found out if the rules as written are enough to engage those new to RM. They would have started the discussion about the new version of RM with the wider gaming community. They would have raised ICE’s profile all over the world and the on going conversation would have drawn in more people.
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‘Well sir, if I were you, I wouldn’t start from here’
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Following on from Brian’s post about the 80/20 rule I have been thinking about Rolemaster’s attitude to community created content.
Right now, community created content is the ‘big thing’ in games publishing. The big names are shown below but OneBookShelf hosts 18 community content schemes.
The way they work is this…
I may be making some assumptions here but I am guessing most of the readers here are English speaking. That most English speaking territories have some sort of TV shows along the lines of Strictly Come Dancing, Dancing with the Stars, Dancing on Ice. I also assume that as roleplayers we do not watch Strictly Come Dancing, Dancing with the Stars, Dancing on Ice.
Bear with me, I am going somewhere with this.
So whereas the fans of those sorts of shows are avid watchers of fleckles, hip action and correctly pointed hands and feet we are more interested in different sorts of moving manoeuvres.
I want an wicked witch for my next game session and I have been playing with the RM2 RoCoII witch profession.
This is quite easily one of the most powerful professions I have ever seen!
In my world spell multipliers are as rare as hen’s teeth. This means that power points are not overly abundant. Permanent magic items are not common either including rune paper. It does exist and the characters do have a few runes (they are all about 5th level) but there is not much of it about.
For a game system that was predicated on “no limitations” for player characters, I still find the need to cling to Professions curious. More importantly–beyond PC creation and occasionally leveling–do Professions serve any other purpose? Is a Professional label important for NPCs–the most generally the predominant characters in a game world?
Besides acting as a general trope label, NPC’s in ICE products still list out all skills, skill bonuses and spell lists. Unlike D&D, there are no intrinsic skills or abilities imparted to professions at various levels in Rolemaster. The Profession listed on an NPC stat might give a GM a “sense” of that character, but what really matters is the stat block itself. There is really no need to know a Profession for an NPC–only their stats and abilities. That’s the whole point of a skill based character system.
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More Musings on Professions: Are they Necessary in Rolemaster?
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Following on from my last post about movement and mounted combat I have been thinking about combat rounds.
There are three combat round lengths in the ICE world. RM2, Spacemaster and I guess RMSS use the 10 second round. RMU uses 5 second rounds and HARP uses a 2 second round.
If was obvious that the 10 second round didn’t work for modern day and Sci Fi. There is no way you can only squeeze the trigger of a gun once every ten seconds. The fix was to introduce fire phase 1 and 2 into the standard RM2 phased combat round.
So issue 5 is out on both RPGnow (http://www.rpgnow.com/product/220906/Rolemaster-Fanzine-Issue-0005) but more excitingly it is also on Kindle (https://www.amazon.co.uk/RolemasterBlog-Fanzine-September-2017-Issue-ebook/dp/B075D79LH7/)
I also hope that by the time you read this it is also in print on Amazon (https://www.amazon.co.uk/dp/1549678930)
I find the simple fact that anyone can write, publish and distribute a book now in virtually no time and at virtually no expense is very democratising.
This month I am trying to train myself to try and write 2,000-3,000 words a day on RPG related stuff. The fanzine is about 7,000 words but it also includes an adventure and a monster complete with stats. These take longer than just writing an essay or prose.
So I’m heading to Spain for some vaca time but wanted to get a few blogs scheduled to post while I’m gone or getting prepped. I still have some work to do on 50 in 50 adventures so I thought I would post misc. points for thought and/or discussion. In no particular order:
- Noble Games has a “cloth bound” edition of Spell Law for $195 and a “leather bound” edition for $95. I have the a copy of the leather bound Rolemaster book which has SL, CL, AL. Anybody remember these Spell Law products? Did ICE do leather or cloth bound versions of other products?
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Assorted Musings! Rolemasterblog, Rolemaster and random topics!
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So this is my third instalment of #RPGaDAY. Most of the questions this week seem to be about different systems so it will be hard to relate them Rolemaster.
8th What is a good RPG to play for sessions of 2hrs or less?
This depends on how you read the question. I think RM is a good candidate for this. One of the cool things about RM character sheets (booklets?) is that they hold just about everything you need to play. This is especially true if you include combat tables and spell lists in the character sheets. Bolt on things like Combat Minion and you get a game that you can get into and start playing very quickly. If you need to create characters in that 2hrs then having the first session exclusively dedicated to character creation will get all the characters made with time to spare. So my answer is RMC.