Do you give your players a copy of their combat chart for rolling their own attack?
I know lots of people do this but I am not one of them. I believe the objective is to speed up combat. Everyone has one copy of every chart they use so there is no page flipping back and forth through Arms Law. The GM only then has to manage the NPCs attacks.
I do something similar with Spell Law so everyone has a copy of their spell lists so the spell casters are not queuing up to get their hands on spell law to see what spell to cast.
For the past eternity, or so it seems, there have been small polls running here that ask a random question.
I recently did a reshuffle and so we have a whole new set of questions going on now but I thought I would share some of the results.
Today it is the results of the Which Version question.
I am not that familiar RMX (by which I mean I have never even seen the rules) so I don’t know which family it falls into but even without RMX the RM2/RMC camp is by far the largest segment.
This actually took place a while ago now but what with Christmas and the #12daysofRolemaster this post got pushed back somewhat. My playtest player is back from university soon and it suddenly dawned on me that I never posted this write up. It was also useful to me to come back up to speed with where Gao is.
We left Gao out cold after losing a sword fight with a couple of assassins. Unbeknownst to Gao the assassins had left him for dead. The Emperor had used the body of the assassin that Gao had disabled to cover himself with fresh blood and had played dead. Eventually the assassins had been discovered by the palace guards, the alarm raised and a running battle ensued as the assassins attempted to flee though the Forbidden City.
I have spent the weekend thinking about monsters. I have said many times before that I am a monster snob. I think Gelatinous Cubes and Black Puddings are better suited to nouveau cuisine than for battling player characters. I just cannot buy into them.
I think I put my finger on what it is that a monster needs to have for me to want to use them and it comes down to two factors.
It is not uncommon for characters to be able to summon creatures and even demons. The demonic spells start at 10th level and by 20th level you are summoning in some quite powerful demons.
So given the average life span of a demon why have none of them spent a mere decade or so researching a Summon Humanoid spell? A bit of hand waving and mumbling and ^poof^ there is a player character appearing before you. With a bit of opportune scrying and you summon the PC while taking their bath so they don’t have their +50 demon slaying sword and mithril armour of imperviousness with them either.
Shadow World is well stocked with interesting groups and organizations: Navigators, Loremasters, the Iron Wind, Cult of Stars, the list goes on and on. But what organization might be accessible to, and make for a good starting foundation for starting players?
Tucked into the module Jaiman, the Land of Twilight is a good candidate: Gryphon College. Gryphon College is a small monastic school that hides a secret: the institution is a façade for an intel gathering and strike team force working against the Unlife. The college hosts around 100 students, but a smaller elite group of 14 make up the Gryphons. It’s assumed that the college draws from the student body to staff this force.
This is a preview of
Where to Start in Shadow World. How about Gryphon College in Jaiman?
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I was thinking about NPCs today. In particular about NPCs that join the party. I know some GMs like to throw in an NPC healer just because RM is so bloody dangerous that someone needs to keep the characters alive.
I am not a fan of NPC healers. I like having an NPC to give me a voice in the party. I am not sure that is always a good thing.
Tucked away at the back of different versions of Creatures & Treasures are some interesting little add on chapters. In the first C&T that I owned it has the comversion stats for D&D and Runequest. In the RMC Creatures and Treasures it has guidelines for creating your own monsters.
I am a dab hand at D&D monster conversions as I convert from old FR modules to RM all the time but creating new monsters is not something I have ever done.
There are three immediate uses I can think of for new monsters but I only want to discuss one of them here and now.
50th lvl…the mythical pinnacle of roleplaying achievement. I vaguely recall 1sted. D&D and I don’t recall 50th lvl (maybe it was 20th in that game system?). I do remember looking through Rolemaster for the very first time and thought the 50th lvl spells were so crazy—and cool! It opened up a world of possibilities. After that, MERP modules continued to introduce VHL (very high level) NPCs that continued pushing this perception of Rolemaster: deadly, complex and high level. After that…Shadow World. Again, the inference was that this was a high fantasy world, only populated by incredibly powerful NPCs and organizations.
If you are a regular reader here than you probably know that Rolemasterblog is putting together a challenge of writing 50 Adventures in 50 Days! These are short adventures or “hooks”, and while there is no such thing as a new idea, I think that Peter and I have come up with some twists and turns that add depth to a one dimensional challenge.
This is a preview of
Rolemaster Adventure Hooks: Head Fake or Trope Embrace?
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