Hobgoblin

Medium humanoid (goblinoid)

Level 3

Armor Type 14/20 7/10 +20 shield DB (chain mail, shield)

Hits 44

Speed 6’/sec
Max Pace Fast Sprint /+10

ST SP IN EM PR
65 60 50 50 45
+5 +5 +0 +0 -5

Environment: Warm hills

Organization: Gang (4-9), band (10-100 plus 50% non-combatants plus 1 5th level sergeant per 20 adults and 1 leader of 6th-9th level), warband (10-24), or tribe (30-300 plus 50% non-combatants plus 1 5th level sergeant per 20 adults, 1 or 2 lieutenants of 6th or 7th level, 1 leader of 9th-12th level, 2-4 dire wolves, and 1-4 ogres or 1-2 trolls)

Hobgoblins are larger cousins of goblins. Hobgoblins’ hair colour ranges from dark reddish-brown to dark grey. They have dark orange or red-orange skin. Large males have blue or red noses. Hobgoblins’ eyes are yellowish or dark brown, while their teeth are yellow. Their garments tend to be brightly coloured, often blood red with black-tinted leather. Their weaponry is kept polished and in good repair. Hobgoblins speak Goblin and Common. Most hobgoblins encountered outside their homes are warriors; the information in the statistics block is for one of 1st level.

Combat

These creatures have a strong grasp of strategy and tactics and are capable of carrying out sophisticated battle plans. Under the leadership of a skilled strategist or tactician, their discipline can prove a deciding factor. Hobgoblins hate elves and attack them first, in preference to other opponents.

Martial Advantage. Hobgoblins have a +25 Adrenal Strength Skill

Actions

Longsword. Melee Weapon +55 OB

Longbow. Ranged Weapon +55 OB

Hobgoblin Sergeant

Level 5

Armor Type 14/20 7/10 +20 shield DB (chain mail, shield)

Hits 55

Speed 6’/sec
Max Pace Fast Sprint /+10

Longsword. Melee Weapon +85 OB

Longbow. Ranged Weapon +85 OB

Hobgoblin lieutenant

Level 7

Armor Type 14/20 7/10 +20 shield DB (chain mail, shield)

Hits 73

Speed 6’/sec
Max Pace Fast Sprint /+10

Longsword. Melee Weapon +95 OB

Longbow. Ranged Weapon +95 OB

Hobgoblin Leader

Level 9

Armor Type 14/20 7/10 +20 shield DB (chain mail, shield)

Hits 94

Speed 6’/sec
Max Pace Fast Sprint /+10

Longsword. Melee Weapon +110 OB

Longbow. Ranged Weapon +110 OB

Goblin

Small humanoid (goblinoid)

Level 3

Armor Type 6/20 3/10 (+10/+30 with shield) (leather armour, shield)

Hits 27

Speed 6’/sec

Max Pace/MM Bonus Dash/+10

ST SP IN EM PR
40 70 50 40 40
-5 +10 +0 -5 -5

Languages Common, Goblin

Environment: Temperate plains

Organization: Gang (4-9), band (10-100 plus 100% non-combatants plus 1 5th-level sergeant per 20 adults and 1 leader of 6th-9th level), warband (10-24 with worg mounts), or tribe (40-400 plus 100% non-combatants plus 1 5rd-level sergeant per 20 adults, 1 or 2 lieutenants of 6th or 7th level, 1 leader of 9th-12th level, 10-24 worgs, and 2-4 dire wolves)

A goblin stands 3 to 3½ feet tall and weigh 40 to 45 pounds. Its eyes are usually dull and glazed, varying in colour from red to yellow. A goblin’s skin colour ranges from yellow through any shade of orange to a deep red; usually all members of a single tribe are about the same colour. Goblins wear clothing of dark leather, tending toward drab, soiled-looking colours. Goblins speak Goblin; those with Intelligence scores of 60 or higher also speak Common. Most goblins encountered outside their homes are warriors; the information in the statistics block is for one of 3rd level.

Combat

Being bullied by bigger, stronger creatures has taught goblins to exploit what few advantages they have: sheer numbers and malicious ingenuity. The concept of a fair fight is meaningless in their society. They favour ambushes, overwhelming odds, dirty tricks, and any other edge they can devise. Goblins have a poor grasp of strategy and are cowardly by nature, tending to flee the field if a battle turns against them. With proper supervision, though, they can implement reasonably complex plans, and in such circumstances their numbers can be a deadly advantage.

Nimble Escape. Goblins get +25 to MM rolls when trying to escape.

Scimitar. Melee Weapon Attack: +32 OB

Shortbow. +47OB

Goblin Sergeant

Level 5

Armor Type 6/20 3/10 (+10/+30 with shield) (leather armour, shield)

Hits 38

Speed 6’/sec

Max Pace/MM Bonus Dash/+10

Scimitar. Melee Weapon Attack: +65 OB

Shortbow. +80OB

 Goblin Lieutenant

Level 7

Armor Type 6/20 3/10 (+10/+30 with shield) (leather armour, shield)

Hits 45

Speed 6’/sec

Max Pace/MM Bonus Dash/+10

Scimitar. Melee Weapon Attack: +75 OB

Shortbow. +90OB

 Goblin Leader

Level 9

Armor Type 6/20 3/10 (+10/+30 with shield) (leather armour, shield)

Hits 52

Speed 6’/sec

Max Pace/MM Bonus Dash/+10

Scimitar. Melee Weapon Attack: +90 OB

Shortbow. +110OB

Orc

Orc Grunt

Level 3
Base Rate 5’/sec
Max Pace/MM Bonus Fast Sprint/+5
Size/Critical M
Hits 55

ST SP IN EM PR
80 60 35 50 50
+15 +5 -10 +0 +0

AT 3/20 2/10 (+5) Leather Hide or by Armour type

Attacks OB 67 Weapon Spear or Javelin
Environment: Temperate hills
Organization: Gang (2-4), squad (11-20 plus 2 5th level sergeants and 1 leader of 9th level), or band (30-100 plus 150% non-combatants plus 1 5th level sergeant per 10 adults, 5 8th level lieutenants, and 3 11th level captains)

An orc’s hair usually is black. It has lupine ears and reddish eyes. Orcs prefer wearing vivid colours that many humans would consider unpleasant, such as blood red, mustard yellow, yellow-green, and deep purple. Their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about 210 pounds.

Females are slightly smaller.

The language an orc speaks varies slightly from tribe to tribe, but any orc is understandable by someone else who speaks Orc. Some orcs know Goblin or Giant as well.

Most orcs encountered away from their homes are warriors; the information in the statistics block is for one of 3rd level.

Combat

Orcs are proficient with all simple weapons, preferring those that cause the most damage in the least time. Many orcs who take up the warrior or fighter class also gain proficiency with the falchion or the great axe as a martial weapon. They enjoy attacking from concealment and setting ambushes, and they obey the rules of war (such as honouring a truce) only as long as it is convenient for them.

Orc Sergeant

Level 5
Base Rate 5’/sec
Max Pace/MM Bonus Fast Sprint/+5
Size/Critical M
Hits 75
AT 3/20 2/10 (+5) Leather Hide or by Armour type
Attacks OB 90 Weapon Great Axe or Spear

Orc Leader

Level 9
Base Rate 5’/sec
Max Pace/MM Bonus Fast Sprint/+5
Size/Critical M
Hits 103
AT 3/20 2/10 (+5) Leather Hide or by Armour type
Attacks OB 119 Weapon Great Axe or Falchion

Orc Lieutenant

Level 8
Base Rate 5’/sec
Max Pace/MM Bonus Fast Sprint/+5
Size/Critical M
Hits 96
AT 3/20 2/10 (+5) Leather Hide or by Armour type
Attacks OB 113 Weapon Great Axe or Falchion

Orc Captain

Level 11
Base Rate 5’/sec
Max Pace/MM Bonus Fast Sprint/+5
Size/Critical M
Hits 117
AT
3/20 2/10 (+5) Leather Hide or by Armour type
Attacks OB 128 Weapon Great Axe or Falchion

Bugbear

Medium humanoid (goblinoid)

Level 5

Armor Class 4/20 3/10 (natural armour) +20 shield DB

Hits 60

Speed 6’/sec

Max Pace Sprint /+5

ST SP IN EM PR
75 70 40 55 45
+10 +5 -5 +0 -5

Environment: Temperate mountains

Organization: Solitary, gang (2-4), or band (11-20 plus 150% non-combatants plus 2 7th level sergeants and 1 leader of 8th to 10th level)

Bugbears speak Goblin and Common.

Combat

Bugbears prefer to ambush opponents whenever possible. When hunting, they normally send scouts ahead of the main group that, if they spy prey, return to report and bring up reinforcements. Bugbear attacks are coordinated, and their tactics are sound if not brilliant.

Surprise Attack. Bugbears have a +9 Ambush skill

Actions

Morningstar. +80 OB

Javelin. Ranged +75 OB

Bugbear Sergeant

Level 7

Armor Class 4/20 3/10 (natural armour) +20 shield DB

Hits 70

Speed 6’/sec

Max Pace Sprint /+5

Morningstar. +100 OB

Javelin. Ranged +95 OB

Bugbear Leader

Level 10

Armor Class 4/20 3/10 (natural armour) +20 shield DB

Hits 85

Speed 6’/sec

Max Pace Sprint /+5

Morningstar. +110 OB

Javelin. Ranged +105 OB