A week on Friday and I will be off for one of our long weekends of gaming. Interestingly the way things were left at the end of the last session the characters had not actually finished they job they were hired for but events had moved on and because of their actions the powers that be have had to change their plans.… Read the rest
Probably the greatest selling point for Rolemaster is its critical tables. Rather than rolling to hit and then rolling damage as you do in many other games in rolemaster the to hit and damage are the same roll. the higher the roll the more damage you do, the lower the roll the greater the likelihood of a glancing blow or complete miss.… Read the rest
In my previous post A Safe Place To Camp I used a warband of Goblins as the force against the players. 19 Goblins used at top efficiency could do serious damage to any party of almost any level. Any arror or crossbow bolt in their case can get that open ended attack roll and deliver a killing blow.… Read the rest
There are times when what you want is a world saving adventure and there are times when you just want to kill something. This little adventure is of the just kill something variety. This is really intended to be used with a beginning party of 1st to 3rd level characters.… Read the rest
This week Nicholas Caldwell published the October Director’s Briefing. I seriously recommend reading it if you are interested in any form of Rolemaster.
I think you should never be afraid of people who challenge your ideas or disagree with you. In business we say you will learn more from a single customer complaint than from 100 positive reviews.… Read the rest
There have been three mentions of this recently on the Ironcrown forums. How do you handle the time when the player characters are not adventuring? This is also part of the problem I have with sea voyages as I was writing about recently.… Read the rest