There seem to be three philosophies when it comes to level bonuses. I bring this up because I have always used the first method below, I have been seriously considering moving to the second option but following a discussion on the ICE forums and on the RM2 g+ community I think the third option may be the one for me.… Read the rest
Popular fiction is replete with master swordsmen deflecting arrows with their blades or martial artists knocking aside or even catching thrown weapons. In our efforts to reduce skill bloat and add a “cinematic” quality to game play we’ve allowed the ability to parry missiles along with the standard option of applying OB to DB against melee weapons.… Read the rest
I was doing some work on the training packages we use the other day. Depending on the package, the player gets a starting kit, money, maybe a bonus item etc. Then it occurred to me that even a starting character has a good chance of being “landed” ie they own property.… Read the rest
Just a quickie today. This is an update to a post I made last year. I promised to let people know if I found a solution to a problem I was having getting regular updates from rpol.net.
I have one player who loves maps and mapping any and all dungeons and buildings the party enter. There is nothing inherently wrong with the party mapping. In fact the character has bought copper plates and a stylus exactly for mapping their route.… Read the rest
One of the more enjoyable elements of my past campaigns has been creating an opposing group of NPC’s that compete or thwart the party as their characters grow in experience and power. Seinfeld had his “Newman” and Indiana Jones had his “Belloq”; a fleshed out contra-group can add a personal and competitive feel to the gameplay more than just another nameless villain or mob-boss.… Read the rest
When it was first introduced in Arms Law the fluid concept of splitting a weapon skill between offense and defense was very compelling. It helped that RM’s d100 system provided a larger result range than the competing d20 systems that allowed for any number of modifiers to be used within that basic framework: multi-attack, drawing weapon, parry rules, combat modifiers etc.… Read the rest
I am a bit of a minimalist in almost everything I do. Below is a picture of my gaming table.
At this end of the table you can see the adventure, one set of dice, a notepad, tablet PC for the PDF rules and shades.… Read the rest
I’m a bit off track with blog content but wanted to continue on the subject of skills that both Peter and I have discussed in the previous blog entries. All of these “rule snippets” are part of a larger “No profession” system that we use within the SW setting.… Read the rest