One of the great qualities of Shadow World as a game setting is the number of different “styles” that can be found in the various books. No matter what type of fantasy game you play, you can probably find a place or time in Kulthea that can work for you.… Read the rest
There are two significant bit so to learning spell lists for my house rules.
Firstly I will be using pretty much the Spells as Skills rules. You only need to learn the 1st level spell to enable you to start progressing up the spell list.… Read the rest
I like few skills and broadly interpreted.
What I mean is, take the Athletic Games skill as an example.
Athletic Games: (Ag/Qu or Ag/St) Bonus for playing any one game
primarily involving agility, coordination, and motor skills.
You see I don’t agree with that in a fantasy setting.… Read the rest
My campaigns have never featured a lot of traditional RPG dungeon crawls; I’ve always felt they were a little contrived and disrupted the grittier/realistic feel I was striving. Instead of stocked underground mazes filled with traps, puzzles and commensurate rewards I challenge my players with fortresses, strongholds, castles and lairs.… Read the rest
One of the problems for D&D players coming to Rolemaster is that although ‘Profession’ appears to be pretty much the same as ‘Class’ they are definitely not the same thing!
There are significant flaws in Rolemaster professions.
- Once you choose a Profession in RM just about everything is set for life and is unchangeable.
Cultural Background is another element of RMU that I really like. The mechanism is really simple. There are a number of predefined backgrounds such as urban, nomad, coastal and sylvan, plus 4 others in RMU, and there is a mix of skills that are typical for people growing up in that culture.… Read the rest
I am not suggesting many changes to the Rolemaster races in my RMC variant but first a bit of background on the long running ‘issue’ of Elves and Self Discipline.
Elves and Self Discipline
Most elves in Rolemaster based games get a -20 on the Self Discipline (SD) stat.… Read the rest
1982.I was just introduced to Rolemaster by my best friend. He had moved to the next town over and found a new gaming group; one that had found Rolemaster through a Dragon Magazine ad. His stories of their gaming experiences were VERY different than my experiences with AD&D.… Read the rest
On Monday I covered how I intended to use a point buy system for generating characters stats. The point is to enable the player to play exactly the character they want whilst still being balanced.
When it comes to potential stats I was quite taken with the idea of giving the players an additional 100 points with which to buy their potential stats but the temptation to just dump that all on the prime stats for the character would be too great.… Read the rest
While both encumbrance and fatigue are critical elements in our game it’s always added an extra step of record keeping that was onerous. We’ve played around with several mechanisms but found that the new piecemeal armor and fatigue rule in RMU work great but we’ve taken it one step further.… Read the rest