Unlocking the Elvish in all of us.
Closer to a Universal Translator?
Can we achieve Althan mastery of the ‘Verse?
Cross Cultural Symbolism or a “Bag of Holding”?
“I’m just getting my Mask”
Imagine for a minute a player asks the perfectly reasonable question of “Can I remember what colour her eyes were?”
What I have always done in the past was ask for a skill check using the characters Memory stat bonus as the skill bonus.… Read the rest
I really can’t get off my soap box regarding adopting a “No Profession” system. One of the arguments I often hear for professions and profession assigned skill costs is that early character development locks in affinities that define the characters learning patterns for life.… Read the rest
Rolemaster is inherently a skill-based system but it has clung to some of the established level mechanisms of D&D by reverting them into skills. Peter had a great blog on making hit points independent of skill. I’m really embracing this idea now–and it gets rid of Body Development skill which is a plus in my endless efforts to reduce skill bloat.… Read the rest
Greetings all and welcome to my new column: Weekend Library. I read quite a bit so I thought I would offer up a list of books that might be a little obscure but worth checking out for great game or campaign ideas for your Rolemaster, Shadow World or fantasy setting.… Read the rest
Solo engines are frequently designed to work with scenes and threads. Scenes are like the scenes of a film. If your characters are in the tavern and then decide to go and seek an audience with the local priest then typically that would be two scenes and you could skip the travel in between.… Read the rest
If you read this blog consistently you are probably aware that both Peter and I are proponents of a “No Profession” game. But the truth is that a having “No Professions” generally means that most players end up designing a character that conforms to a common fantasy trope anyway.… Read the rest
I thought I would write a short mini series on Solo Roleplaying, what it is, what it is good for and how to do it. At first glance the very idea of Solo roleplaying is almost oxymoronic, how can a hobby so dependent on conversation and social interaction be done on your own.… Read the rest
Funnily enough both Brian and I spent some time over Christmas planning a few blog posts in advance to take a bit of pressure off. Brian published his on Wednesday and has a proper Shadow World bent to it. Inspired by the same forum post I wanted to take a look at what Life Giving actually means in terms of practicalities for the PC.… Read the rest