I have been thinking about game design a bit recently, triggered by the comments about realism vs abstraction. All game systems are inherently compromises between realism vs abstraction, complexity vs simplicity or rules ligth vs rules heavy.
I have seen a lot of articles that imply that simple rules and rules light go had in hand whereas the reality has in my experience been the opposite.… Read the rest
Heading off to vacation so I probably won’t get new posts up for the next 10 days or so, but I thought I’d put up some random thoughts.
It’s great to see new contributors to the Rolemasterblog! People who don’t sign up for the RM Forums don’t see the various RMU development threads and may not realize there is ongoing discussion and activity.
Hurin’s recent post got me thinking about combat and general and Rolemaster’s combat in particular and how various Rolemaster products handle firearms. That (of course) led me to thinking about how I’ve revised those rules for settings outside of standard fantasy.… Read the rest
By this time, I had been playing Rolemaster and Dungeons & Dragons, games that placed a tremendous amount of rules explanation on combat and fighting. And I maintain that by placing emphasis on combat, combat is more likely to occur.… Read the rest
How many loose ends does your campaign have trailing behind the PCs? I have only been running my face to face game for a few years now, playing maybe 40 hrs a year or so and yet already there is a trail of loose ends, uncompleted quests and unsolved mysteries.… Read the rest
One of my least-favorite elements of Rolemaster is the whole idea of “Profession = lifeway.” While this concept may have some merit when it comes to settings with magic (and I’m not convinced that it really does), it breaks down when you leave the realm of fantasy and start dealing with more modern, magic-free settings.… Read the rest
Hey, two blogs in one day. I meant to include this is a weekend roundup and forgot to include it in my earlier blog. Lots of standard tropes, many names are familiar, it edges up to LitRPG but it’s good. For self-published it deserves a boost.… Read the rest
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