Where to Start in Shadow World. How about Gryphon College in Jaiman?

Shadow World is well stocked with interesting groups and organizations: Navigators, Loremasters, the Iron Wind, Cult of Stars, the list goes on and on. But what organization might be accessible to, and make for a good starting foundation for starting players?

Tucked into the module Jaiman, the Land of Twilight is a good candidate: Gryphon College. Gryphon College is a small monastic school that hides a secret: the institution is a façade for an intel gathering and strike team force working against the Unlife. The college hosts around 100 students, but a smaller elite group of 14 make up the Gryphons. It’s assumed that the college draws from the student body to staff this force.

This is a great premise for a starting group. The college becomes the reason for the players to meet and group up (and learn starting skills), and the hidden machinations of the school give the PCs opportunities to go on missions. Perhaps this starts as seemingly innocent errands, but eventually gives the players an opportunity to join the ranks of the Gryphons!

So, what are the Gryphons? They are goddamn Batmans! Each Gryphon is equipped with mechanical wings—jagged bat like apparatus that allow them to fly and they have small wrist mounted dart guns. Give them functional black leather armor and utility belts and you have a squad of Dark Knights. I can imagine a number of other gadgets, magical devices and alchemical tricks that could add to the overall cool factor.

So let’s review, starting the players at Gryphon College:

  1. Bases them in Jaiman which is supported by numerous supplements and key events in the Kulthean timeline.
  2. At a college, allowing players access to learn and train in skills both magical and mundane.
  3. The college fights the Unlife, so allows a great premise to send the group on missions.
  4. The college it tied up into major events in Jaiman, which provides a great gateway into larger campaigns.
  5. The college has the Gryphons, which would be a cool organization for the players to be members.
  6. Gryphons = Batmen

If you are curious about playing in Shadow World, and want to know where to start, pick up a copy of Jaiman. Used copies are always on eBay and Amazon.

Legends of Shadow World: Building a 50th level adventure group.

Tuesday night my gaming group ran the first chapter of the 50th level adventure I’ve been working on. Overall, it’s a 3-part adventure: chapter 1 is the introduction, in chapter 2 the plot is revealed (mostly) and chapter 3 is the grand finale. Each chapter takes different skills and strategies, but based on Tuesday’s game I’m not sure the current group can survive and make it to the end!

The adventure is meant to be a stand-alone campaign or tournament module to really test the system limits of Rolemaster, show case cool Shadow World stuff and as another challenge here on the Rolemasterblog. “Legends” is predicated on known or powerful Shadow World characters being called upon in a crisis. I wanted to use a group of established Shadow World NPCs as pre-generated characters.

Some basic criteria:

  1. The group should be made up of well-known persons or groups.
  2. The group should provide skills/spells to handle the challenges.
  3. The PCs should be interesting and fun to role-play.
  4. The characters should be around lvl 50.

For all the talk of Shadow World being high-fantasy and high-powered it was difficult to find 5 NPCs to use in the adventure. Here is what I ended up with for the group:

  • Malim Pelax: 41st lvl Loremaster/Magician (I bumped him up a level or two from the Master Atlas)
  • Sumendar: 45st lvl Navigator/Magician –“Guides of Vurn-Kye” (great persona)
  • Lord-Captain Kroger: 48th lvl Paladin (Lightbringers of Phaon)
  • Chomen Drah: 45th lvl Priest of Iorak (with alchemical skills)
  • Jan Jo’drin: 47th lvl Changramai Warrior
  • + 1 NPC, a 12th lvl “Engineer/technician”

On the positive side, I had a Loremaster, Navigator and Changramai represented which is cool, plus Clerics of Iorak and Phaon. On the negative, none were over 50th lvl and using RM2 RAW, no one had 50th lvl spells. Another down side was the class distribution: 2 magicians (although they had another set of base lists), no powerful mentalists and no real subterfuge (which may not be necessary). Finally, not great healing spells and no female characters (though Jan could easily be female).

The group finished chapter 1, which is more cerebral and role-playing than the subsequent chapters..but…they used up quite a bit of resources and may be in for some serious hurt in chapter 2. Even IF they could survive chapter 2, they would be in no way able to complete the final chapter. This could be the RM version of Tomb of Horrors! So, I need to change up the group for more power and if possible, replace my made-up characters with more SW personalities. Here is what I’m thinking so far:

  1. T’vaar Dekdarion. This is a “threefer”: he’s a Loremaster, a Changramai trained bad ass and he’s 61st By using him, I’m bumping up the group power level, combining the roles of Malim and Jan from the previous group iteration, and eliminating the Magician redundancy that we had.
  2. Chomen Drah: 52th lvl Builder Priest (Iorak). Terry doesn’t have too much info on high level clerics so I still have to rely on the work I did on various religions. I’m bumping up Chomen to 52nd lvl plus I’m using the Iorak base list I created.
  3. Lord-Captain Kroger: 50th lvl Paladin (Lightbringers of Phaon). I’m keeping Kroger for now—he’s a serious fighter and representative for Phaon. He’ll have my “Holy Warrior” spells from Project BASiL as well.
  4. Sumendar: 45st lvl Navigator/Magician – “Guides of Vurn-Kye” (great persona) I’m keeping Sumendar for now since I want a Navigator in the group.
  5. Empty slot. Who should it be? A Warlock of Itanis? A Dragonlord as Malim suggested?

Anyway, as I posted in the RM Forums, if anyone has any suggestions for a cool SW NPC that might work in the group, post a comment! If they aren’t quite 50th lvl I can always bump them–even NPCs level up! Terry has created some iconic characters in Shadow World–who would you play if you could?