For whom the setting tolls

One topic that we keep coming back to is RM’s setting. There is nothing inherently wrong with a generic fantasy set of rules but it does set any single game at a disadvantage in the gaming market place. The reasons why generic is a disadvantage is twofold. Firstly, settings get people excited. Middle Earth =

What is HARP?

As you’re here, I know you’re familiar with Rolemaster, and I’m here to tell you about HARP.  HARP stands for High Adventure Role Playing, and while it shares many things with RM it is its own game. Currently, HARP has six books available: Fantasy, SF, SF Xtreme,  College of Magics, Martial Law, and Folkways. You

Dividing loot. An early RPG mechanic.

For those taking note, my blog volume has decreased substantially over the last month or two. Luckily, we have new bloggers that can help fill the gaps as well as bring different perspectives to all things Rolemaster and RPG’s. Unfortunately, my schedule doesn’t free up for another month or two and I’m going to limit

Call That A Knife

Of all the 50 in 50 adventure hooks I wrote my two favourites were Mating Season and Call That A Knife. This week’s offering is Call That A Knife. Call That a Knife? sees a strange woman pulled out of the sea at a port. The woman is wearing tight-fitting armour and has unusual weapons,

The Cost of Charts

Love em or hate em, you cannot escape charts in Rolemaster. This feature, more than any other, distinguishes it from other surviving game systems. I cannot have a conversation about modifying or even understanding the game system without talking about charts and their impact. Specifically, I am going to talk about complexity and efficiency, the