Back in 2013 I submitted to I.C.E., and they accepted, my manuscript for “Priest-King of Shade”. There was no formal agreement, but at the time, product output was slow, RMU was just getting rolling and Terry was open to third party submissions.… Read the rest
… Read the rest
The heroes of stories and legends often have extraordinary
abilities , unique magical powers or secret, special
knowledge. Collectively, these are referred to as Talents.
Talents are purchased with Development Points.
Certain Talents may only be purchased during character
creation, like Blood Talents, while others may be learned
any time a character goes up a level.
So here are the three uses I have for Stats…
- Stat Bonuses, this is the normal use for stats in RM. I want to keep the RMU magnitude and the addition of stat bonuses for finding the total bonus for skills.
There are lots of features of the HARP skills system that will seem similar. We have the rule of diminishing returns where the the first ten ranks give a +5 bonus, the next ten +2 then all ranks after that give +1.… Read the rest
So this time I want to cover two chapters of HARP Fantasy, Stats, Race and Culture.
The biggest difference here is that there are eight stats and they are on a scale of 1 to 105.
The rules give three options for generating stats, the first is roll eight d100 rolls and then assign them to the stats.… Read the rest
… Read the rest
The first step when creating a HARP Fantasy character
is to choose a Profession. Much like a career, a Profession
reflects the focus your character has given to training and
development. A Profession also determines how difficult it can
be for you to learn certain skills.
This is our latest 50 in 50 adventure and it is a great one to GM. If you are into making noises and impressions there are some great animal noises to make. If your players are the sort that immediate leap for the Spirit Mastery list and then try and interrogate the hell out of the first peasant/guard/goblin they get their hands on then they are out of luck.… Read the rest
When I first mooted this idea it was to do a chapter per post. Having looked at the rulebook there are 15 chapters but some are more substantial than others and some lend themselves to be discussed together.
There is HARP, RMC/RM2, RMSS/RMFRP and there is RMU. Most of the readership here seem to be in the RMC/RM2 camp. Up until last month I had only a vague understanding of just how different RMFRP was to RMC.
I cannot say I like RMFRP but I can see that there are some good elements in it.… Read the rest