Wandering in from the cold.

the journey continues…


Greetings! It feels like it’s been some time since I’ve blogged and certainly since I’ve blogged consistently. Now that I have had a little break and refreshed my creative batteries I’m going to focus almost exclusively on adventure content and let the rules focus take a back seat.… Read the rest

HARP: A closer look at falling

Eventually, things in adventuring go wrong, and you need to deal with them when they do. I will focus on falling, likely to the character’s death, and the various charts and equations for dealing with the impact.

Things were going fine for a while, but now you’ve tripped over something near a ledge, lost the reigns of your flying mount, or been pushed out the airlock in atmosphere.… Read the rest

RMU House Rule #2 Skills

Before we start I want to set out two core concepts.

  1. These rules are based around No Profession.
  2. Characters will only be buying skills once. (Thereafter training and experience will take over.)

So I am quite happy with the RMU cultures rules and free skills ranks.… Read the rest