Please forgive me for the over-generalizations I’m about to make.
Once upon a time the GM was all powerful and inaccessible to all but the most earnest and devout of supplicants. He reigned over his world with detachment and poise. His players enjoyed his forbearance in allowing them to adventure in his world.… Read the rest
I spent a three day weekend playing Rolemaster with my group of long standing. The Friday and Saturday morning was spent GMing my Forgotten Realms campaign and Saturday afternoon/evening and Sunday morning was playing my, now 3rd level Lay Healer.
The plan for the game I was running was to finally get the characters to the BBEG’s tower, defeat the evil lady, defeat the big bad monster and rescue the folk hero they have been trying for the past month to locate.… Read the rest
In contrast to Rolemaster’s spell system, Chivalry & Sorcery requires two (sometimes three) rolls to resolve its use of Magick. To clarify this, it’s perhaps helpful to understand more of the game’s Magickal metaphysics. C&S posits a Shadow World, in which exists this Magickal energy.… Read the rest
The latest version of Rolemaster contains a very interesting and useful section (2.8, to be exact) on Customizing Magic in an RM game. As inspiration for this consideration, I’m recommending that every RM gamer, if you don’t already have it, pick up Chivalry & Sorcery’s Magicks & Miracles.… Read the rest