To start off, my “Deconstruction” articles are about stepping outside the box, and YOUR mental model built over 30+ years (based on the average age of the blog participants).
The basis for RR/Saving Throws were built out out of early war game mechanics. But even now they are so built into RPG systems that it’s hard not to use them in any future iteration. Let’s try?
Unless you want a early rpg “hand wave” mechanism to allow a player to avoid a mortal result (which can be dealt with via fate points) than we should apply a realistic approach to saving throws? ie verisimilitude.
So what should a character be allowed to save against? Should RR/ST be level based? Can we identify what certain types of attacks would require a “save”?
Physical biological attacks. Poison/disease/nano-particles/etc. Obviously this is a real, physical attack. It seems clear that a “constitution”, “hardiness”, “toughness” factor be applied to that.
Surprise/Dis-orientation. Most RPG’s treat these differently, but the ability to maintain clarity in quick, off-setting, or dis-orienting circumstances are separate from other abilities. Should there be a RR vs. Stun or other dis-orienting factors? Rolemaster places importance on stuns in it’s critical results; but it also can be a game changer. Should there be a RR vs. Stun given it’s impact on combat?
Physical Trauma. If you want a less specific game play, than a roll vs. shock might work. Is that constitution, endurance, will power or something else?
Mind Manipulation. Whether a sleep spell, mind reading or other than “will” comes into play. I think its reasonable to set up a “war of wills” for mind intrusion whether that is mind reading, patterning, charm or other types of personality or mental influence.
Unwanted physical manipulation. Do you “resist” spells or other actions that change your body or physical being? Is that the same as a mind/will resistance or should it be a physical or physical trauma attack?
These are the basic “resistance” situations in my game. Make an argument for more other others!