Generating Fantasy Adventures for Competent Players

No plan survives contact with the players.

—Davena Oaks

After my latest session I opened up Michael Shea’s The Lazy DM to compare his advice to my emergent method of adventure generation—one that suits my current campaign, anyway. It’s from this book that I pulled the quote above, and, for the sentiment contained therein, at first Shea’s advice seemed like it would be of some use to me.… Read the rest