I appreciate Peter R’s inclusion of the telepath or mentalist into Navigator RPG. As I have said before, I’m amused by the preponderance of this archetype in science fiction, that training, mutating or evolving to use the power of brain waves is somehow more believable than outright “magic.” And magic it is, demonstrated as so by Spacemaster adopting its Rolemaster magic system in toto for its emulation of psychic abilities.… Read the rest
We’ve been having an interesting discussion on the ICE forums about Power Points. Different editions of Rolemaster have treated them rather differently:
–In RM2, a typical level 1 Spellcaster might start the game with 2 or 3, and they would regenerate slowly.… Read the rest
In my advancing years, I have ceased being a fan of Skills-based RPGs, and Rolemaster, I am told, quite ironically is Skills. I much prefer the idea of working out resolutions at the table as situations arise, and this lends itself well to the style of play in “first generation” games.… Read the rest
I’m of two minds while reading about Peter R’s development of Navigator RPG. As far as I can tell, it purposes to be an open content retroclone of Spacemaster but using the convenient OGL of White Star, which is based on the “White Box” version of the Original Game.
I fully support the mechanics of this decision.… Read the rest
This August I will be heading to GenCon, which is one of the largest tabletop RPG conventions in the world. I am really looking forward to it, primarily to see some new and old systems being played (I’m especially eager to try out Pathfinder 2, Starfinder, and Adventures in Middle Earth).… Read the rest
I’m guessing that it’s not precisely “news” to readers here that the QuickStart Deluxe of Against the Darkmaster (VsD) has been released as pay what you want on DriveThruRPG. The latest articulation has introduced some changes to my game. Most radical is a reduction of five Armours (None, Soft Leather, Rigid Leather, Chain and Plate) to four (None, Light, Medium, Heavy).… Read the rest
Due to very sudden and unexpected changes in health I would really like it if a couple of other writers could make a posts in the next few weeks.
Peter.… Read the rest
Recently, I played around with random tables for village names, industries, street plans and then a plot hook to give the PCs something to do.
Since then I have been playing with a new web-based toy and I thought you may like it.… Read the rest
I have cleared the decks a little and last night I started to look at Navigator RPG again.
The first thing that would strike you is the limited scope of the game. So far we have three races and five professions, that is it.… Read the rest