Zweihänder Read Through – Game Mastery II...

This is the second of my posts on Zweihänder’s mammoth Game Mastery ‘chapter’.

The first bit that sticks out is the world building rules. So far I have been somewhat critical about how Zwei can be both setting neutral and yet detail races, magical sources, gods, religions and to some extent monsters.… Read the rest

Zweihänder Read Through – Trappings & Combat...

Trappings is Zweihänder parlance for equipment. The default non-setting of Zweihänder uses three base coins, each of which reflects a social strata, brass pennies are used by the poorest peasants in society, the low born, including my PC. Silver Schillings are the currency of commerce and the marchant classes and then gold crowns at the top of the economic tree.… Read the rest

Zweihänder Read Through – Skills & Talents...

This is obviously another Zweihänder post. I am trying to rattle through them a bit faster than I did the HARP read through for two reasons. Firstly, if you enjoy them then making you wait is not a good thing. If you don’t enjoy them then keeping them coming back for months is equally not a good thing.… Read the rest

Zweihänder Read Through – Character Creation & Profession...

We nearly all suffer from something called Unconscious Bias. This is where we are much more likely to believe things that we agree with and disbelieve things that we don’t agree with. In games and especially when you are reviewing a game we tend to think that rules we like are great and rules we don’t like are terrible irrespective of how well they may work at the gaming table.… Read the rest

King of the Swingers...

I spent the past two weeks writing a set of adventures. Bizarrely I have used a format I have adapted from Shadow or the Demon Lord to create an adventure for Zweihander as a writing tool to create a Rolemaster adventure.… Read the rest