Scary Monsters (and Super Creeps)

So we have our gatehouse on the causeway with its undead guards. We have marshes patrolled by roving undead but where do all these undead come from?

I want a necromancer, but not just any necromancer.

Some where in this city there is going to be access to an underground lake and lurking in the depths of that lake is our Necromancer!… Read the rest

Publication Round Up

We have two new things for you this week!

Thar’s Rustlers in Them There Hills is one of my 50in50 creations. The crux of this encounter is that the villains simply know more than the players and make best use of that knowledge.… Read the rest

City of Forgotten Heroes

This is not one of our 50in50 adventures, no, rather this is a sort of crowd sourced adventure. So if it is crowd sourced then technically I am not saying that there will be this monster at this location, no, you will suggest that monster goes there and this one here and so on.… Read the rest

The Tree of Sighing Blades

This is a very late post for our latest 50in50 adventure.

The Tree of Sighing Blades is an unusual and special tree, and its sap has special properties that are greatly desired. Harvesting the sap is not easy, though, as the leaves of the tree are very sharp and constantly fall and swirl in the air, apparently seeking out any who try and making it a dangerous proposition.… Read the rest

HârnWorld

As I mentioned last week in my settings post  I have been given a selection of HârnWorld materials to look at by Columbia Games Inc.

As always I am a bit late to the party as it appears that most of you are already familiar to some extent with Hârn whereas I am rather new to it as a setting.… Read the rest

Rebel Without a Chance

In Rebel Without a Chance, the characters come across a halfling village where many of the residents have been mentally dominated by a half-orc that they rescued. The remainder are trying to free themselves. The dominated residents will try to get the characters to leave the village; if they stay, the characters will not know for certain which halflings are affected, and therefore potential enemies.… Read the rest

For whom the setting tolls

One topic that we keep coming back to is RM’s setting. There is nothing inherently wrong with a generic fantasy set of rules but it does set any single game at a disadvantage in the gaming market place.

The reasons why generic is a disadvantage is twofold.… Read the rest

SL: One Mechanic To Rule Them All?

I was going to blog about something completely different today but as we seem to still be in dissecting rolemaster mode and Brian has the hood off of Spell Law I thought I would stick my oar in as well.

So as you all know I have been reading the 7th Sea rules.… Read the rest