I have mentioned this SRD project before and Ken and I completed it at the very end of October. The bit I was most interested in was the monsters. As I run Rolemaster in the Forgotten Realms having easy to pick up and use encounters is a huge boon.… Read the rest
Twice recently, once on the ICE Forums and the second time here (http://www.stargazersworld.com/2016/10/26/falling-in-love-with-white-box/) the topic of how to check for traps has come up. There are two competing ideas, the first is what I call the Roll it option of declaring you want to check for traps and the GM says “fine, roll your skill”.… Read the rest
We all know the skills system(s) in Rolemaster are a bit of a shambles, the stats system is decidedly wonky with its 11 stats working in several different ways. The magic system seems to have as many people favouring HARP scalable spells as those that like the lists and those that like spells as skills.… Read the rest
A nice round 11 stats
Deconstructing Rolemaster a little, the stats system is not particularly outstanding. The whole stats system lacks conviction, there is one option to use just a single stat bonus with skills, another to use the average of two or three stats and the latest version with smaller stat bonuses that are added together.… Read the rest
I came across the Kenku last week and I really like them. The basic idea is that these are humanoid avians. They are great mimics, infact they have not language of their own but rather string learned phrases together from what they have heard but all in perfectly mimicked form of the original voice.… Read the rest
Sword Coast Encounters
Limitless Adventures have very kindly given me review copies of three of their ‘Encounters’ booklets. What I like about Limitless Adventures is that they sound like a Tuesday night gaming group that every time they have a great idea they publish it, and why the heck not?… Read the rest
There is so much I can write about after the last session I don’t really know where to start.
Firstly, the house from Saltwater Marsh worked perfectly so thank you for that suggestion.
Secondly the Spooky effects from Azukail Games were brilliant and even before the players worked out the place was haunted they were beginning to say that the session was getting creepy.… Read the rest
(I am writing this on my phone and on the train so if there are any predictive textisms I apologise and will edit it down later!)
I am on the train to Faerún again to run my face to face game.… Read the rest
I am still thinking aboutChenneling magic. As far as I am concerned it is just the channeling realm that causes the problems in Rolemaster. It simply has too many D&D hangups. The idea that healing is the domain of clerics, platemailed paladins and dependence of gods or deities are just things we all grew up with if you started playing in the D&D world.… Read the rest
I am rather jealous of Brian’s reworked Spell Law. He and his group have obviously but hundreds of hours into that rebuild project. That is time I do not have at present but I am giving this more and more thought.… Read the rest