I have one player who loves maps and mapping any and all dungeons and buildings the party enter. There is nothing inherently wrong with the party mapping. In fact the character has bought copper plates and a stylus exactly for mapping their route.… Read the rest
I am a bit of a minimalist in almost everything I do. Below is a picture of my gaming table.
At this end of the table you can see the adventure, one set of dice, a notepad, tablet PC for the PDF rules and shades.… Read the rest
This is sort of an alternative answer to one of the issues that Brian highlights in his post Skill Atrophy. The part that really struck a chord with me was the comment about higher level characters becoming more generic as they learn a broader range of skills once they have maxed out their core skills.… Read the rest
My players have been working their way through the Doom of Daggerdale module. This was one of the things I have converted over to Rolemaster. Not only did I have to convert Hook Horrors and the Nightshade/Wood Wose creatures but there are three significant NPCs in Daggerdale.… Read the rest
I am back from my weekend of gaming and these long weekends take their toll on this poor old GM. I feel this is game recovery week when I try and get over the effects of too little sleep and the diet of a 18 year old student.… Read the rest
I have packed up all my game notes and rules and I will soon be on the train to Faerün (so to speak).
The biggest difference in the game this time will be that I have adopted some advice I was given last week.… Read the rest
Next weekend I will be running my next face to face game session. I have read over the game notes and the adventure module. I have just decided that the main trap/puzzle that the players have to solve I don’t like.… Read the rest
In Brian’s post [Shadow World Deux ex machina: Gods or Loremasters?] he mentions ‘time-strapped GMs have to rely even more on prepared materials and modules’. It is not only us poor GMs that don’t have the time that we used to.… Read the rest
I like my game rules light. The less rules the better in my view and the less time spent trawling back and forth through the rules trying to find the exact paragraph you need should mean more time spent adventuring. I accept that it doesn’t always work out that way and without ‘enough’ rules you can end up with not knowing what should happen or what is ‘right’.… Read the rest
I have been away for quite a while but I am back in the land of the gaming now and I have a face to face gaming session coming up in just two weeks and I have a lot of monster nonversions to do!… Read the rest