Our play test PC is called Gao Yao and he is an imperial messenger working within the Forbidden City.
This is the first RMU character we have created in a very long time and the first using Jdales new tables. I am greatly impressed with the improvement.… Read the rest
I have so far unable to play test RMU because I have not had any players up for it or enough time to actually run yet another game.
This coming week I get to run a short one or two session ‘one shot adventure’.… Read the rest
This is just a short post today as I am still thinking about whether I am going down the right road or not.
Do we actually need a Body Development skill?
Every race has a racial maximum so it is a bit of a development tax, every character has to buy it, on low level characters.… Read the rest
I am building an NPC and this one is a going to have a few unique spells. I am not one that goes looking for work to do so I am more than happy to take an existing spell, change the special effects and see how far that gets me.… Read the rest
Last week I visited a church built shortly before the plague of the 17th century hit Switzerland. This got me thinking about rolemaster diseases. What I have below is a house rule I have not yet had the chance to play or test.… Read the rest
Brian and I both share the same philosophy when it comes to skills, less is more. Meta skills are a way of having less skills that enable your characters do more.
More is less
The more skills you have in your game the less capable the characters are.… Read the rest
I am spending the day travelling today. I was up at the crack of dawn to get the train to London and right now I am sat in Caffè Nero at Heathrow terminal 5 waiting for my flight to Switzerland. Initially I thought I may end up missing my Friday article this week.… Read the rest
I have mentioned this SRD project before and Ken and I completed it at the very end of October. The bit I was most interested in was the monsters. As I run Rolemaster in the Forgotten Realms having easy to pick up and use encounters is a huge boon.… Read the rest
Twice recently, once on the ICE Forums and the second time here (http://www.stargazersworld.com/2016/10/26/falling-in-love-with-white-box/) the topic of how to check for traps has come up. There are two competing ideas, the first is what I call the Roll it option of declaring you want to check for traps and the GM says “fine, roll your skill”.… Read the rest
We all know the skills system(s) in Rolemaster are a bit of a shambles, the stats system is decidedly wonky with its 11 stats working in several different ways. The magic system seems to have as many people favouring HARP scalable spells as those that like the lists and those that like spells as skills.… Read the rest