I am still trying to read as much Realms Lore as possible and one of the things that struck me was that Golems are a fairly common magical defence for the spell casters of Faerun but there is no mechanism for their creation in Rolemaster (that I know of).… Read the rest
This week I have been mainly studying Forgotten Realms realmslore. I must admit I am quite impressed.
I have one face to face group that meet three times a year for a long weekend of gaming and this summer I am going to start a pbp game set in and around Waterdeep and the North.… Read the rest
I have covered a lot about the different spell casters and fighters so here is something about rolemaster thieves.
We have a sliding scale with the more violent at one end and then less violent the other. On that scale then the thieving classes pretty much fall into the order that I listed them in the title.… Read the rest
Question:What are the differences between a european-esque knight, a centurion, a samurai and a viking berserker?
Answer:What the player wanted to get out of the game.
In Rolemaster there are two approaches to getting exactly the PC you had in mind.… Read the rest
It is easy to build almost any kind of fighter in Rolemaster but you should not be blinkered, there can be a lot of cross over between the different types of non-spell caster. Is a pirate a fighter with some maritime skills who steals things or a thief that likes to fight first and ask questions later?… Read the rest
I have spent most of this month telling you how Rolemaster spell casters are streets ahead of their D&D couterparts… wait until you see a Rolemaster figher in action.
My memories of playing D&D fighters was something like:
Round 1, Kobold hits you, take damage, roll to hit, roll damage, kobold is dead.… Read the rest
The spell casters from two out of the three realms of magic, essence and channeling, have relatively simple to learn ways of storing power in inanimate objects. There is a fourth ‘realm’ known as Arcane that can be utilsed by any realm that also has this ability if and only if as a GM you choose to use this option from Rolemaster Companion One.… Read the rest
I think that the variety of spell casters that Rolemaster provides makes the system very flexible. The profession you choose defines not only the spell lists available but the skills that profession is inclined to buy, illusionists are observant, mystics subtle, mentalists are a bit gungho.… Read the rest
I remember when I first saw Spell Law, the rolemaster magic rule book, I was not overly impressed. When dealing with magic my background was largely D&D with the hundreds of PHB spells and probably an equal number of add on spells from Dragon magazine and from the backs of modules and such.… Read the rest
Interestingly I have noticed that my fellow GM and I have been discussing magic users of all varieties and how they get their spell lists and on the Rolemaster forums there has been a rather heated debate on the new RMU and about how the spells that spell casters can cast define the archetype of that magic using profession and whether they should be able to learn lists normally reserved for other types of spell caster.… Read the rest