I saw a survey today that listed Rolemaster as an example of a ‘Rules Heavy’ system. If you bought ALL of RMC that would be Character Law, Arms Law, Spell Law, Creatures & Treasures and Companion 1 you would have the entire published system and the entier page count runs to about 800 pages.… Read the rest
Continuing my Haunted House theme, Azukail Games very kindly has given me a copy of 100 Creepy Things and Events to Find in a Spooky House.… Read the rest
In the next session I want to send my party to a haunted house. This is a really good opportunity to put into practice my resolution of piling on more atmospheric description (see last weeks post)
What I was hoping is that I could ask the readers here for more tips and your experiences of running a haunted house session.… Read the rest
I have been through the adventure notes today adding post-it notes to scenes and locations with little added comments about sounds, smells and little visual ‘clips’ such as dust swirling in a vortex as a door slams shut.
These serve no purpose at all except to remind me to be more descriptive, not great long tracts of prose to be read out just little details to drop into the scene.… Read the rest
I have just got back from Iceland having done a riding tour from the northern coast up a river valley to the last farm before the uninhabitied high lands. The whole experience was amazing as was the riding and the horses.… Read the rest
This time next week I will be in Iceland riding a rather special kind of horse that has pretty well remained unchanged for 1000 years since they were introduced by the vikings to Iceland.
If you don’t know much about horses then just consider the hardy little horses the 4×4 (SUV?) of the equine world.… Read the rest
There are really three parts to this, improving the spell lists you know, learning entirely new lists and improving your power points. I will take each in turn.
Improving the Spell Lists you know
This is the easiest bit. If you cast a spell off a list in a meaningful situation (not just rattling off a few spells at the end of the day just to tick the box) then you can mark the list as used.… Read the rest
I have touched on this before in an earlier post (https://www.rolemasterblog.com/rmc-house-rules-character-creation-2-potentials-stat-gains/) where I said that the stats you are using are the ones you roll for.
What I want to do is break the connection between every time your skills improve you also do your stat gain rolls.… Read the rest
This is how I want to work the experience system. I am going to treat Skills, Stats and Magic in three different posts, not because there are different rules but because the way I envision them being handled is slightly different.… Read the rest
There are two significant bit so to learning spell lists for my house rules.
Firstly I will be using pretty much the Spells as Skills rules. You only need to learn the 1st level spell to enable you to start progressing up the spell list.… Read the rest